Patron: Mother of Dragons

At the far southern tip of Scarn rests a chain of islands known as the Dragon Lands. Little has ever been known about these isles, even well before the Divine War. Few people from other continents have dared venture there, and of those, none have ever returned. Rumors and legends suggest the islands are ruled by mythical dragons whose power rivals even that of the gods. Among those dragons, rests a beast as ancient as the world itself. The first dragon, known as the Mother of Dragons. Locked in eternal slumber, this great primordial beast occasionally visits the dreams of mortals to offer them Pacts.

Expanded Spell List

The Mother of Dragons lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st Chromatic orb, cause fear
2nd Dragon’s breath, serpent’s stare***
3rd Fear, fly
4th Summon dragon**, aspect of the dragon**
5th Flamestrike, maelstrom

Breath Weapon

At 1st level you gain draconic breath. When you activate this ability, it lasts for 1 minute. As an action, you can breathe an element chosen by you (fire, cold, lightning, thunder, or acid) in a line 10 feet long and 5 feet wide. Creatures in the path must make a dexterity save vs your spell save DC or take 1d8 of the chosen element in damage and add an effect based on element type, as below. On a failed save, the target takes half damage and has no special side effect. When you reach 10th level in this class, the damage becomes 2d8. You can use this power a number of times equal to your proficiency bonus and all uses recharge on a long rest. You can change the element of your breath after a short or long rest.

  • Cold: target’s speed reduced by 10.
  • Fire: Creature is on fire, taking an additional 1 damage each turn until it uses a move action to put itself out.
  • Acid: target’s move speed is reduce by half.
  • Lightning: target has disadvantage on attacks until the beginning of your next turn from the flash.
  • Thunder: target is deafened until the beginning of your next turn.

Bonus Effect

Elemental Unity

At 6th level you gain resistance to an element of your choice (fire, cold, lightning, thunder, or acid) and when you cast a spell that deals the chosen element’s damage, you add your Charisma modifier to one damage roll of that spell against one of its targets. You can change which element you are attuned to after a short or long rest.

Essence of the Dragon

At 10th level, your elemental resistance from your 6th level ability becomes immunity, and you can sprout draconic wings and gain a fly speed of 40. You can use these wings a number of times equal to your proficiency modifier, and they last for 1 minute. You regain all spent uses after a long rest.

Form of the Dragon

At 14th level, you gain True Polymorph as a spell like ability, but can only use it to transform into dragons and the form only lasts for 1 minute, not one hour. You can use this ability once per long rest.

Section 15: Copyright Notice

Troubadours & Tenders of the Grove, Pugilists & Pact Makers A Scarred Lands Character Options Supplement By Vorpal Tales Authors: Patrick Warren, Shawn McNamara, Tyler Middleton, Zachery Naldrett

This is not the complete section 15 entry - see the full license for this page