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Plague Domain

Clerics of the Plague Domain are heralds of divine purpose and enforcers of that will. Those who would defy the will of God bring ruin upon themselves. The two primary focuses of the Plague Domain are widespread destruction and compelling the unholy to obey divine authority. You are the shepherd of the faultless that leaves a wake of terror. Those who do not cower before the might of the Lord will know his vengeance. The collateral damage left behind will act as testimony to those who would act defiantly with evil in their hearts.

Plague Domain Spells
Class Level Spells
1st Color Spray, Fog Cloud, Thunderwave
3rd Darkness, Ray of Enfeeblement, Suggestion
5th Call Lightning, Conjure Animals, Fear
7th Blight, Compulsion, Phantasmal Killer
9th Cloudkill, Dominate Person, Wall of Force

Voice of the Lord

At 1st level, you learn the prestidigitation and thaumaturgy cantrips, which don’t count against the number of cleric cantrips you know.

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency in the Persuasion and Intimidation skills.

Channel Divinity: God’s Decree

Starting at 2nd level, as an action you can give a target within earshot a simple one sentence command. This command must be something that they can physically achieve. Until the target fulfills this command, they have disadvantage on saving throws versus your spells and abilities.

Shepherd of the Chosen

Starting at 6th level, when you cast a harmful spell or effect, you may choose a number of targets up to your level that are immune to the effect.

Divine Ruin

At 8th level, you gain the ability to infuse your weapon strikes and single-target spells with divine energy. Once on each of your turns when you hit a creature with a weapon attack or single-target spell, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Angel of Death

At 17th level, when you cast Channel Divinity: God’s Decree, choose one additional effect: Blood of the Ram. All life within up to your cleric level in miles of your target rapidly falls to desolation. Crops wilt and die, livestock grow ill, and mild sickness turns to terminal disease. You may set any conditions that others may fulfill to become immune to these effects. Those within the area of effect know the target of God’s Decree is to blame for their suffering.

Let My People Go!

The target of God’s Decree now has disadvantage on saving throws versus all spells and abilities, instead of only your own. If the target does not fulfill the command by the next sunrise, the effect spreads to those around them the target considers allies. Additionally, the effect imposes disadvantage on all skill checks as misfortune befalls all. God’s Decree may only be resolved by the original target.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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