Path of the Hive Tender

The bearfolk of the northern reaches are renowned for their use of bee hives as sources of sustenance and defense. Among the most powerful of these northern bearfolk warriors are the Hive Tenders. Their deep connection with the primal magic allows them to summon and control swarms of magical bee spirits who aid them in defending the tribes.

Restriction: Bearfolk

You can choose this barbarian primal path only if you are a bearfolk.

Honey of the Bear Maiden

When you choose this path at 3rd level, you can forage for 1d4 servings of blessed honey each day. To forage, you must be in an environment where bees are naturally found. A creature can use its action to consume one serving of blessed honey. Each serving of blessed honey can have one of the following effects.

  • Golden! Nonmagical light sources you are carrying do not shed dim light, instead they shed golden, bright light to the limit of their range until the end of your next long rest.
  • Hearty! You recover one additional level of exhaustion after you finish your next long rest, and the honey provides you with enough nourishment to sustain you for two days.
  • Smooth! A single bee escorts you until the end of your next long rest. You can use a bonus action to command the bee to sting one creature within 30 feet of you for 1 piercing damage. The bee dies after dealing this damage.
  • Sweet! You exude a sweet, floral aroma until you finish a long rest. While exuding this aroma, you have advantage on Wisdom (Animal Handling) checks when interacting with beasts with an Intelligence of 3 or lower.

A creature can benefit from only one serving of blessed honey at a time. Once you use this feature, you can’t use it again until you finish a long rest.

Raging Swarm

At 3rd level, magical bee spirits appear within 5 feet of you when you rage. The bees can’t be targeted by attacks, spells, or effects, and they vanish when your rage ends. As a bonus action, you can command the bee spirits to swarm around a single creature within 60 feet of you. The bee spirits return to you at the start of your next turn. While the bee spirits are swarming the target, it has disadvantage on ranged weapon attack rolls, and, if the target casts a spell with a somatic component, it must succeed on a Constitution saving throw or fail to cast the spell, losing the action but not the spell slot. The DC for this saving throw equals 8 + your proficiency bonus + your Constitution modifier.

Defensive Formation

Beginning at 6th level, while raging, you have resistance to poison damage and can’t be poisoned. If you are poisoned when you enter your rage, the effect is suspended for the duration of the rage.

Upon Buzzing Wings

When you reach 10th level, you can use a bonus action while raging to command the bee spirits to lift you into the air. If you do so, you gain a flying speed of 30 feet until the end of your turn.

Bees for Teeth

At 14th level, you can use a bonus action while raging to make a bite attack. This attack counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. A creature damaged by this attack must succeed on a Constitution saving throw or be poisoned until the end of its next turn. The DC for this saving throw equals 8 + your proficiency bonus + your Constitution modifier.

Section 15: Copyright Notice

Margreve Player’s Guide © 2019 Open Design LLC; Authors: Dan Dillon, Dennis Sustare, Jon Sawatsky, Lou Anders, Matthew Corley, and Mike Welham.

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