Primal

As dragons are unknown on some worlds, the Draconic bloodline does not exist. Instead, there are sorcerers who wield the primal magic of the elements, forged by the gods at the dawn of the world. These sorcerers often hail from particularly ancient families, although bloodlines and inheritance are often obscured by chaos. Some may have held pacts with ancient Fey courts, or their souls may have been companions to Primordials themselves, helping in the shaping of the world before their descent.

Elemental Alignment

At 1st level, you choose a particular element aligned with your magic, each associated with a particular damage type. You can speak and understand the primal language associated with your element, and whenever you make a Charisma check interacting with elemental creatures aligned with that element, your proficiency bonus is doubled if it applies to the check.

Elemental Alignment
Element Damage Type Primal Language
Air Lightning Auran
Earth Bludgeoning Terran
Fire Fire Ignan
Water Cold Aquan

Primal Resistance

Your primal heritage strengthens your body. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a sorcerer level. When you are not wearing armor, your Armor Class equals 13 + your Dexterity modifier.

Elemental Affinity

At 6th level, when you cast a spell that deals damage of the type associated with your elemental alignment, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

Elemental Aspect

At 14th level, you can take on an additional aspect of your element as a bonus action, and it lasts until you dismiss it as a bonus action on your turn. Once you have assumed your elemental aspect, you must complete a short or long rest before doing so again.

  • Air. You gain immunity to lightning damage and a fly speed equal to your normal speed as swirling winds buoy you aloft. You do not touch the ground while this aspect is active and automatically feather fall if you are incapacitated.
  • Earth. You gain a burrowing speed through earth, mud, or sand equal to your normal speed. If you are not wearing armor, you also gain immunity to bludgeoning damage from nonmagical weapons and resistance to piercing and slashing damage.
  • Fire. You gain immunity to fire damage and are surrounded by an aura of flames. A creature that touches you or hits you with a melee attack while within 5 feet of you takes 1d10 fire damage. In addition, the first time you enter a creature’s space on a turn, that creature takes 1d10 fire damage.
  • Water. You gain immunity to cold damage, a swim speed equal to your normal speed, and the ability to breathe underwater.

Elemental Mastery

At 18th level, you can take an action to transform into an elemental of your alignment, like a casting of true polymorph, remaining in that form for an hour or until you choose to return to your normal form as a bonus action. Once you have assumed elemental form, you must complete a long rest before doing so again. You have advantage on all Charisma checks involving elemental creatures of your alignment element.

Section 15: Copyright Notice

Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.

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