Rampage

This domain focuses on bloodshed, carnage, slaughter, and endless rage. Many dark deities who love massacres committed in their name suggest the Rampage domain. As the bringer of slaughter, you can channel divine energy to make your enemies rue the day they crossed your path. You can use the furious powers granted to you by your dark deity to slaughter a small village, just as you can use them to bring havoc upon an enormous battlefield.

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Incite Rampage

Also starting at 1st level, you can awaken the need for rampage in your allies. As an action, you can choose a number of allies within 30 feet of you, including yourself. Chosen allies can make a weapon attack as a bonus action when they use their action to make an attack, until the end of their next turn.

The maximum number of allies you can affect in this way is equal to your Wisdom modifier (minimum one). Once you reach this maximum number, you must finish a long rest before you can use this feature again.

Rampage Domain Spells
Cleric Level Spells
1st heroism, villainous rage*
3rd enlarge/reduce, unholy rage*
5th claw of slaughter*, haste
7th mark of rampage*, murder darkness*
9th foul frenzy*, raining blood*

Channel Divinity: Pure Ferocity

Starting at 2nd level, you can use your Channel Divinity to frighten your weak enemies with the ferocity that burns inside you.

As an action, you present your holy symbol and evoke a frightening feral energy with a monstrous battle cry. You choose five creatures within 30 feet of you. These creatures must succeed on a Wisdom saving throw or become frightened of you for 1 minute or until they take damage.

Uncontrolled Massacre

True rampage is all about losing yourself in battle and getting drenched in blood without regard for whose blood is spilled. Especially chaotic entities simply want to see bodies torn apart and blood-drenched soil.

When you become completely absorbed in your rampage, you become a beacon for chaotic energies. You emanate a profane aura causing others to join in your rampage. When you knock at least two enemies unconscious in battle, you can choose to use the Uncontrolled Massacre feature as your Channel Divinity. As an action, you can affect a number of creatures equal to your proficiency within 60 feet of you. The affected creatures must succeed on a Wisdom saving throw against your spell save DC or attack the nearest creature until the end of their next turn.

Quick Finish

Starting at 6th level, you can guide the attack of an ally with divine power so that it finishes off the enemy it is facing more quickly and moves onto others. When an ally within 30 feet of you is making an attack roll, you can use your reaction to boost the attack with divine bloodlust causing your ally to deal maximum damage.

You can use this feature a number of times equal to your Wisdom modifier (minimum once). You regain any expended uses after you finish a long rest.

Unstoppable Massacre

Starting at 8th level, your thirst to kill knows no bounds as your enemies fall before you. When you drop a target to 0 hit points with a melee attack, your speed increases by half your original speed or you can make another melee attack as a reaction.

Marked for Slaughter

Starting at 17th level, enemies you mark for slaughter wilt under the rampage caused by you and your allies. As a bonus action, you can curse a creature until the start of your next turn. The cursed creature’s body starts to bleed. The next time one of your allies hits the cursed creature with an attack, the target takes an extra 2d8 necrotic damage, and the curse ends. You can curse a creature in this way once on each turn.

Section 15: Copyright Notice

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