For some, how things are, or how they have always been, is not enough, and they refuse to wait for things to change. The rebel is an infiltrator and an inciter of change, sometimes through stealth, cunning, and persuasion, other times through violence. They may be a lone figure, inspiring people to take action, the leader of a cell or network, or even hidden within the very power structure they seek to overthrow.


When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, one gaming set of your choice, and you learn two languages.

Always Prepared

Starting at 3rd level, you can use your reaction to perform any action as if you had readied it (see the Ready action). Once you have done this, you cannot do so again until you have finished a short or long rest.


At 9th level, you have advantage on all Charisma checks when addressing groups of 10 or more people and seeking to incite them to take action. Furthermore, any group you incite to action is immune to being frightened for up to an hour, so long as your Charisma check result exceeds the save DC of the frightening effect.

Rebel Spirit

At 13th level, you gain proficiency with Charisma saving throws.

Surprise Maneuver

At 17th level, you can use your bonus action to pull off a maneuver or trick so stunning that it catches your foes by surprise. Roll a Dexterity (Sleight of Hand or Stealth) or Charisma (Deception or Intimidation) check. Your opponents within 30 feet of you that can see the maneuver you perform roll a Wisdom (Perception) check. Any opponent who loses the check can’t move or take an action on their next turn and can’t take a reaction until that turn ends. They are considered surprised. Once you have performed a surprise maneuver, you cannot do so again until you have finished short or long rest.

Section 15: Copyright Notice

Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.

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