The rimeknife has the ability to channel small amounts of magical frost into their weapons. Though a minor effect, the rimeknife has tailored this skill to freezing their target’s bodies at critical points when they strike them, freezing their muscles, blood, and so on. They can use this to debilitate their opponents in various ways and protect themselves from the environmental effects of blizzards and freezing environments.

RimeKnife Features
Level Features
3rd Freezing razor, silent passage
9th Stormwalker
16th Critical razor

Freezing Razor

3rd level Rimeknife feature

You can channel freezing energy through your weapons.

Whenever you would deal sneak attack damage to a target, you can choose to subtract a number of d6s from your sneak attack damage in order to gain an effect from the options listed below. The creature is forced to make a Constitution saving throw, and if they fail they are subject to the effect you selected.

The saving throw DC for freezing razor is equal to 8 + your Dexterity modifier + your proficiency bonus. When you reach 13th level as a Rogue you may choose two of the effects below, inflicting both on a failed saving throw.

  • Create Opening (1d6) Until the end of your next turn, the first attack made against the target each turn has advantage.
  • Concentration Freeze (2d6) If the target is concentrating on a spell or other effect, their concentration drops immediately.
  • Dull Reflexes (1d6) The target cannot take reactions until the start of your next turn.
  • Eye Slash (1d6) The target has disadvantage on Wisdom (perception) checks they make until the end of your next turn.
  • Fog Cloud (5d6) The effects of the fog cloud spell spring forth from the target’s wound as a freezing mist. The effect remains until the end of your next turn and remains centered on the target until that time, moving with them. During this time the creature is considered blind.
  • Heavy Arm (3d6) Until the start of your next turn, the target can only make one weapon attack per turn regardless of what features or effects might give them.
  • Stunning Twist (6d6) The target is stunned until the start of their next turn.
  • Slowing Strike (Xd6) The target’s movement speed is reduced by 10 feet for each d6 you spent on this effect. This reduction lasts until the end of their next turn.
  • Tendon Cut (2d6) Until the end of your next turn, the target’s armor class is reduced by 2.

Silent Passage

3rd level Rimeknife feature

You have learned to blend in and hide more efficiently. When you would be considered lightly obscured you are now heavily obscured instead. When you are within thick fog or mist you are considered to have total cover.


9th level Rimeknife feature

You develop various skills useful for surviving in blizzards and freezing cold environments. You gain the following benefits:

  • You gain blindsight out to 30 feet, allowing you to perceive that area and the creatures within it without relying on sight.
  • You gain resistance to cold damage and do not suffer from the negative effects of cold environments unless they are lower than -30 degrees Fahrenheit, at which point you only roll against them at the end of each rest they take.
  • You can move across difficult terrain caused by ice or snow as if it were regular terrain, incurring no penalties.

Critical Razor

17th level Rimeknife feature

If you force a creature to make a saving throw against your freezing razor effects and they succeed, you may still deal your full unreduced amount of sneak attack damage without subtracting any d6s.

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