Scout (Rogue Archetype)

All armies employ scouts for patrolling, reconnaissance, and covert actions. As a scout, your career begins as a short-range patroller, sweeping the area near the army’s current position. Later, your duties take you further afield as you conduct long-range reconnaissance. You may spend several days in the field, seeking the best routs for the army to take. As your skills improve, your assignments take you closer to enemy positions and you must survey their strength and assets. At the pinnacle of your abilities, you are entrusted with espionage missions deep within enemy territory.

Bonus Proficiency

Upon taking this archetype at 3rd level, you gain proficiency in Survival, Nature, and Perception. If you already have proficiency in Perception, your proficiency bonus doubles in that skill. You also learn one new language of your choice.


Also at 3rd level, you become particularly skilled with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, subterranean, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.

While traveling for an hour or more in your favored terrain, you gain the following benefits:

  • Difficult terrain doesn’t slow your travel.
  • Your have advantage on Survival checks made to avoid becoming lost. • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  • If you are traveling alone, you can move stealthily at a normal pace.
  • When you forage, you find twice as much food as you normally would.
  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

You choose an additional favored terrain type at 9th and 13th level. At these levels, you can also choose urban as a favored terrain.


Starting at 9th level, you have advantage on Dexterity (Stealth) checks if you move no more than half your speed on your turn.

Deep Cover

After reaching 13th level, you can move secretly among enemy troops and blend into civilian populations. You learn one language and gain expertise on all Intelligence (History) and Intelligence (Religion) checks made regarding the culture of any language you know. Furthermore, you can spend nine days and 30 gp to establish a false identity with associated history, profession, and affiliations. For example, you might obtain the uniform and papers of an allied military officer from a foreign land so you can gain access to the local military leaders.

When you don this disguise, other creatures believe you to be that person until given an obvious reason to think otherwise. Quick Thinking Beginning at 17th level, you develop a preternatural sense for danger and can react before others know what is happening. You have advantage on initiative checks. As long as you are not surprised, you also gain an additional bonus action on the first round of combat. This action can be used only to take the Attack, Dash, Disengage, or Hide action.

Section 15: Copyright Notice

Amazons vs Valkyries: Rogue Archetypes, Copyright 2022, Bloodstone Press

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