Seaborn concern themselves with the world’s seas rather than the masses of land. They involve themselves in politics only when it affects the waters: naval wars and blockades, magical and unnatural accidents and incidents, and the thwarting of piracy. A seaborn is blessed with abilities that allow them to act both above and below the waves. These individuals understand that many sea beasts serve roles in the proper cycles of the seas. It is the aberrations created by foul magic and titan’s blood that anger them and have no deserving place in the oceans.

Expanded Spell List

Your patron is the Mother of Oceans.

Expanded Spell List
Spell Level Spells
1st Level fog cloud, thunderwave
2nd Level gust of wind, locate animals or plants
3rd Level call lightning, sleet storm
4th Level control water, freedom of movement
5th Level commune with nature, conjure elemental


Starting at 1st level, you are transformed by your pact. You gain a swim speed equal to your land speed and gain the ability to breathe air as if it was water.

Voice of the Waters

At 6th level, you can cast speak with animals at will. You also learn the Aquan Language. You gain advantage on Persuasion checks when dealing with aquatic races.

Ocean’s Blessing

At 10th level, you gain further benefits from the goddess’ protection. You receive a +1 bonus to armor class through natural armor, which stacks with any light or medium armor you wear. In addition, you gain resistance to cold damage.

Elemental Guardian

At 14th level, you gain the protection of a water elemental. You may cast the conjure elemental spell once per long rest to summon a water elemental. This spell does not use a spell slot and does not require components.

Section 15: Copyright Notice

Blood Sea: The Crimson Abyss 5e. © 2019 Onyx Path