Shadow Gnawer (Barbarian)

Dark energy infuses the Shadow Realm, corrupting and corroding everything it touches. Some barbarians intentionally consume this raw shadow, infusing their bodies with shadow energy to manifest potent magical abilities.

Many of the barbarians who walk this path do so to absorb harmful shadow magic into themselves in order to protect others from its influence. A smaller group consumes shadow simply because they cannot resist its ever-present temptation.

Shadow Smoke

Starting at 3rd level, you emanate tendrils of shadow smoke while you rage. The smoke extends 10 feet from you in every direction. Any creature (other than you) that starts its turn in the smoke has disadvantage on its next attack roll.

Creeping Fog

Starting at 6th level, you can burst into a mist of raw shadow and then reassemble yourself somewhere else. As an action, you magically teleport, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space you can see. Before or after teleporting, you can make one melee attack.

Consume Darkness

At 10th level, while raging, you can feed on the shadows around you to restore your vitality. While in dim light or darkness, you can use a bonus action to regain hit points equal to 1d12 + your Constitution modifier. For the duration of your rage (up to 1 minute), you regain 1 hit point at the start of each of your turns.

Once you use this feature, you must finish a short or long rest before you can use it again.

Corrosive Haze

At 14th level, your Shadow Smoke is more potent.

Any hostile creature that enters the smoke or starts its turn in the smoke must succeed on a Constitution saving throw or be blinded until the beginning of its next turn. The DC equals 8 + your proficiency bonus + your Constitution modifier. Creatures that don’t rely on eyesight are immune to this effect.

Section 15: Copyright Notice

Book of Ebon Tides © 2022 Open Design LLC; Authors: Wolfgang Baur, Celeste Conowitch.

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