Shattered Apogee Fate Path

Before you even began your journey with the Code, you already failed. Whatever fate you were supposed to fill, you destroyed it so badly that the worst outcome, or even a complete reversal of the prophecy, has become your life. You are met with ire by those who looked towards you in their greatest time of need and witnessed you fall. Sometimes your own foolish actions led to this end, other times it was the machinations of others. Regardless, your fate, and the destiny of others, has been destroyed. Your powers reflect this, serving as an easily visible reminder of the perversion you have wrought.

Mind Trick

When you fall to this fate at 1st level, your power can be used to twist the minds of others around you. Whenever you make a Charisma based ability check, you can use Hack Points to add a bonus to the roll equal to the number of Hack Points used (maximum of +5). You can use this ability after making the roll but before the outcome is determined.

Failing Forward

At 3rd level, you grow more powerful the more you fail and the more difficult your situation. If you roll a 1 on an ability check, attack roll, or saving throw, you can use a Hack Point to gain advantage the next time you make the same kind of roll. The advantage disappears if you do not use it before the end of your next turn. If you are forced to make any ability check, attack roll, or saving throw with disadvantage, you can use Hack Points to add +1 bonus to the roll equal to the number of Hack Points used (maximum of +3) to the total of the lowest roll. You still use the lowest dice, even if the additional points cause it to be higher than the other dice.

Viral Attack

At 7th level you gain the ability to infect other creature’s code with malicious code of your own.

When you hit a creature with an attack, you can use 2 hack points to infect them. At the end of your turn, they take damage equal to one of your unarmed strikes. You can maintain this infection by spending 2 additional hack points on your subsequent turns, dealing damage to them at the end of each of your turns so long as the infection is maintained. You can use this feature to infect multiple creatures simultaneously, with each one requiring their own Hack Points to infect and maintain. Corrupted creatures only require 1 Hack Point to infect and maintain.


At 11th level you can use your mind to crush those who oppose you. When you are using the Codenesis ability on a creature, they take 2d8 force damage each time they fail the Strength contest.

At 15th level in this class, you can target two creatures or objects with Codenesis simultaneously, and three creatures or objects once you reach 20th level. Each additional creature or object costs 1 Hack point per creature to use the effect on and to maintain it.

Limit Breaker

Starting at 15th level you have the ability to push your body beyond its designed specifications. When you use the Higher Contrast feature, you can spend an additional 5 Hack points to make one more attack. Using this feature gains you one level of exhaustion per use. You can use this feature as many times as you want on your turn, as long as you have 5 more Hack points to spend per attack. If you reach six levels of exhaustion, while using this feature, your body and spirit become destabilized and you die instantly after the last blow. Your body fizzles away but the spirit remains on this plane for a number of days equal to your Constitution modifier (minimum of one).

For example, if you are suffering four tiers of exhaustion from a previous effect and then use this feature twice, you die after the second Limit Breaker attack finishes. The total attacks that turn could be up to five.

Stolen Fate

At 20th level you can rip the energy of others away from them upon death. When you make an attack that drops a creature to 0 hit points, you can use your reaction to steal the energy of their potential futures for yourself. You regain one level of exhaustion, 2d4 hack points, and recover hit points equal to two of their hit dice. You can use this feature a number of times equal to your Intelligence modifier (minimum of once) before finishing a long rest.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

This is not the complete section 15 entry - see the full license for this page