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Soldier of Fortune

These fighters are first and foremost out for themselves, their own reputations, and personal wealth. Though not evil, they don’t care what side of the war they fight on so long as the battle is difficult and glorious, not enjoying stratagems which require stealth or subterfuge as that would get in the way of their call for fame. At the same time, they are seen as untrustworthy by their allies, as some soldiers of fortune can be swayed to switch sides of a battle if enough of a prize is offered.

Outnumbered Defense

When you reach 3rd level, whenever you are adjacent to two or more enemies, those enemies have disadvantage on all melee attack rolls against you.

Did You See That

Starting at 3rd level, you can dazzle your opponents with an impressive display of bravado. As a reaction after successfully damaging a creature with a melee weapon attack, you can force the damaged creature to make a Wisdom saving throw with a DC equal to 8 + your Charisma modifier + your Proficiency Bonus. If the creature fails their saving throw, they become frightened of you. The creature may attempt to remake the saving throw at the end of each round. Once you have used this ability, you must complete a short or long rest before doing so again.

Brazen Swagger

At 7th level, your overwhelming confidence even inspires those around you. You are immune to being frightened and all allies within 30 feet have advantage on saving throws made to avoid being frightened.

Sellsword’s Bond

Despite your reputation, you are quite serious about protecting those you have sworn to serve and thus have trained yourself against mental manipulations. At 10th level, you gain advantage on saving throws against the charmed condition.

Confident Strikes

At 15th level, when you are adjacent to 2 or more enemies, you gain advantage on melee weapon attack rolls against those enemies.

Mercenary Discipline

At 18th level, you have trained yourself to finish the mission no matter what. As a reaction, whenever you would drop to 0 hit points, instead of falling unconscious, you stay conscious but must make death saving throws as normal. Should you fail three death saving throws in this state you automatically die, however, if you should succeed three death saving throws during this state, you automatically return to 1 hit point. Once you have used this ability, you must complete a long rest before doing so again.

Section 15: Copyright Notice

Boricubos: The Lost Isles (5E) © 2021, Legendary Games; Author: Miguel Colon.

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