Spellswords are brave warriors but even more clever mages who have learned to bend the elements to their will. Their fancy swordplay is only matched by their skill with a blade, and many fighters in lands where magic is an ever-present danger learn the path of the spellsword simply to make the most of their ability to blend battlefield maneuvers and swordplay with spellcasting from every angle.

Arcane Knowledge

When you reach 3rd level, you learn two cantrips and two first level spells of your choice from the wizard spell list. At 7th level, you learn one 2nd level spell from the wizard spell list. At 13th level, you learn one 3rd level spell from the wizard spell list. At level 19, you learn one 4th level spell from the wizard spell list.

Whenever you gain a level in this class you may replace one of your wizard spells known for a different one from the wizard spell list. You can cast each spell you know once. The only exception are the cantrips which you can cast an unlimited amount of times. After you do so, you must complete a short or long rest in order to cast the spell again.

Your spell save DC for these spells equals 8 + your Intelligence modifier + your proficiency modifier. Your spell attack modifier for these spells equals your Proficiency Bonus + your Intelligence modifier.

Canny Defense

Starting at 3rd level, while you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Intelligence modifier. You can use a shield and still gain this benefit.

Arcane Study

At 7th level, you gain the ability to memorize spells you see in a wizard’s spellbook. If you see a spell between 1st and 4th level in a spellbook, you can attempt to make an Arcana ability check with a DC equal to 10 + the spell’s level. If you succeed, you learn the spell and can cast it once. Once you cast the spell, you must complete a long rest to cast it again.

You can only learn one spell in this manner. If you use this ability to learn a second spell, you forget the first.

Spell Shield

At 10th level, as a reaction when a spell is cast on you, you can expend one of your spells that you are able to cast in order to gain advantage on the saving throw. Furthermore, you are considered proficient in the saving throw when you use this ability.

Master Spellsword

At 15th level, if you cast a spell that requires an attack roll such as fire bolt, you can do so as part of an Attack action, using any combination of spells that require attack rolls and weapon attacks.

Arcane Theft

At 18th level, as a reaction when you see a creature within 60 feet casting a spell, you can force that creature to make an Intelligence saving throw with a DC of 8 + your Intelligence modifier + your Proficiency Bonus. If the creature fails the saving throw, you gain control of the spell and can cast it as if the origin point were the square of the creature that originally cast it. Once you have used this ability, you must complete a long rest before doing so again.

Section 15: Copyright Notice

The Dragon’s Hoard #18 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

This is not the complete section 15 entry - see the full license for this page