Steaming Spell

Your mastery of magical manipulation merges fire and water into boiling steam. You may select this metamagic option at 3rd level or above, and you may use it in any of the following ways.

  • When you cast a spell that deals fire damage that targets creatures or an area in the water, you can spend 1 sorcery point to have your spell bypass the resistance to fire normally gained by creatures immersed in water.
  • When you cast a spell that deals fire damage that affects an area outside of water, you can spend 1 sorcery point to fill the area with thick clouds of steam for a number of rounds equal to the spell’s level. This steam is identical to a fog cloud.
  • When you cast a spell that creates or controls water, such as control water, you can spend 1 sorcery point to create a cloud of steam within 10 feet of the water’s surface across the spell’s area that lasts for a number of rounds equal to the spell’s level. This steam is identical to a fog cloud. If this water spell deals damage, like watery sphere, it deals 1 additional point of damage per die; this additional damage is fire damage.
Section 15: Copyright Notice

Pirate Campaign Compendium © 2018, Legendary Games; Lead Designer Jason Nelson. Authors: Alex Augunas, Jeff Gomez, Matt Goodall, Jim Groves, Tim Hitchcock, Victoria Jaczko, Jonathan H. Keith, Lyz Liddell, Thomas J. Phillips, Alistair J. Rigg, Alex Riggs, Loren Sieg, Neil Spicer, Todd Stewart, Rachel Ventura, Michael D. Welham, Linda Zayas-Palmer.