Stone Domain

Cleric Level Spells
1st floating disk, thunderwave
3rd shatter, spike growth
5th glyph of warding, meld into stone
7th stone shape, stoneskin
9th transmute rock, wall of stone

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with martial weapons and the Stealth skill.

Treasure Sense

At 1st level, you can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet.

Stone Hide

Also at 1st level, your skin takes on a stone-like texture. As an action, you can gain a base AC of 13 + your Constitution modifier if you aren’t wearing armor, and your skin assumes a stony appearance. This effect lasts until you end it as a bonus action, you are incapacitated, or you don armor other than a shield. While your stone hide is in effect, you have advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Earth Glide

Starting at 2nd level, you can move through solid stone as easily as if it were loose dirt. You gain a burrow speed equal to your walking speed and can burrow through nonmagical, unworked earth and stone. While doing so, you don’t disturb the material you move through.

Channel Divinity: Stone Shard

Starting at 6th level, your affinity with stone is such that you can fire a shard of it. You use your Channel Divinity to make a ranged spell attack with a range of up to 60 feet, inflicting 2d10 bludgeoning plus your cleric level on a hit. At 10th level, hit or miss, the shard explodes within 5 feet of the target. Each creature within that radius must make a Dexterity saving throw or take an additional 2d6 piercing damage.

Channel Divinity: Stone Shield

Beginning at 8th level, you can use your command of earth to instantly block attacks by creating a barrier of stone. If you or a creature you can see within 30 feet of you takes damage, you can expend one use of your Channel Divinity and use your reaction to reduce that damage by 2d10 plus your cleric level. The shield also bestows resistance to bludgeoning damage to that creature until the end of your next turn at 10th level and immunity to bludgeoning at 14th level.

Stone’s Avatar

At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

Section 15: Copyright Notice

5E RPG: Steampunk Adventures. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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