Tempest

Rangers who emulate the archetypical Tempest hone their minds to be as sharp as their blades. As your abilities as a Tempest grow, you learn to transform your twin blades into a hurricane of steel. Just as your blades strike with ferocious speed, your mind’s newfound alacrity allows you to weave spells into your deadly dance.

Whirling Blades

At 3rd level, you learn how to use a pair of blades with incredible speed. Once per round, when you hit a creature with two or more melee weapon attacks, you may make an additional attack against that creature. You may also use your bonus action to attack with your off-hand weapon when you use your action to cast a ranger spell, and you can cast ranger spells with somatic components even if you are holding a weapon in each hand.

Disorienting Speed

At 7th level, when you hit an opponent with three or more melee attacks in the same round, you may expend a spell slot to disorient them. The target must succeed on a Constitution saving throw or become stunned and lose the ability to make opportunity attacks for a number of rounds equal to the spell slot you spent.

Dance of Steel

At 11th level, you learn how to adapt your fighting style to attack quickly even when you are on the move. You learn haste and misty step as ranger spells. Once per turn, you may also cast a ranger spell with a casting time of 1 action in place of an attack granted by the Extra Attack feature.

Tempestuous Celerity

At 15th level, you learn to meld your survivalist skills with your preternatural speed. When in your favored terrain, your movement doubles and does not provoke opportunity attacks. When outside your favored terrain, your movement increases by 50% and you may Disengage as a bonus action.

Section 15: Copyright Notice

The Dragon’s Hoard #8 © 2021, Legendary Games; Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Matt Kimmel, Scott D. Young, Mark Hart, and Jeff Ibach

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