The Hunt

Hunting is more than just a sport or a way to feed one’s family. When a huntress goes into the wilds to find game animals, she enters a primeval wilderness, devoid of civilization. The only law that exists is the law of the wild. A huntress must be in tune with the natural world, sensitive to changes in the weather and environment. A huntress in the wilds faces countless dangers and must adapt and endure to survive. Deities with influence over this domain include Artemis, Diana, Uller, Cernunnos, Moccus, Melquart, and Vosegus.

The Hunt Domain Spells
Priestess Level Spells
1st Hunter’s mark, longstrider
3rd Animal messenger, locate animals or plants
5th protection from energy
7th Grasping vine, locate creature
9th Commune with nature, tree stride

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with short bows and long bows.

Wild Game Tracker

You have advantage on Wisdom (track) checks made to track game animals.

Channel Divinity: Dead Shot

Beginning at 2nd level, you can strike with deadly precision. After you’ve rolled an attack, but before the GM reveals whether it hits or not, you can use Channel Divinity as a bonus action to add a +10 bonus to the roll.

Channel Divinity: Silent Hunters

Beginning at 6th level you can use your Channel Divinity to silence yourself and your allies. Choose a number of creatures that is equal to no more than 1 plus your Wisdom modifier. Each creature you select is cloaked in magical silence. The silencing effect is similar to the spell silence. Each target has a 3-foot radius sphere of silence centered on them, and which moves with them. The targets must be within 30 feet of you and you must be able to see them to effect them with this feature. After the silence effect is on them, they may move beyond 30 feet or out of your sight and the silence will remain on them for 1 minute or less if you end it sooner.

Critical Wounds

At 8th level, you attack with divinely inspired accuracy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.

Summon The Hounds

After reaching 17th level, you are constantly accompanied by your choice of either eight size Small hunting dogs with 1 HD each, or four size Medium hunting dogs with 2 HD each. If one or more of these dogs are killed, you automatically gain a replacement 24 hours later.

Section 15: Copyright Notice

Amazon Vs Valkyries: Domains, Copyright 2020, Bloodstone Press; Author: L.J. Ogre

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