The Void Warlock Pact

Warlocks who make a pact with the Void strive to follow one of the realm’s greater powers. It may be any creature that inhabits the cold nothingness, from a whispering elemental to an imposing void dragon. These patrons grant many powers from their deep connection with that place. Many have lost themselves, reveling in death rather than life, or ending up as hollow shells inhabited by void creatures.

Expanded Spell List

The Void lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Void Spells
Spell Level Spells
1st bane, inflict wounds
2nd blindness/deafness, silence
3rd cold edge of the void, dark fireball
4th death ward, locate creature
5th contagion, dark dimension

Insanity Forthcoming

Starting at 1st level, you can use your connection to the Void to augment your spellcasting. When you cast a spell that targets only one creature, you can force the target to roll on the Impending Insanity table. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Silence in the Void

At 6th level, you gain resistance to cold and necrotic damage.

In addition, whenever you cast a warlock spell, you can ignore any somatic and verbal requirement.

Void Step

At 10th level, your connection to the Void deepens. Once per turn after you deal damage or restore hit points using a spell, you can vanish from your current plane of existence and appear in a harmless demiplane somewhere in the Void until the start of your next turn. At the start of your next turn, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near).

While in the harmless demiplane, you can’t see, hear, or interact with the plane you originated from.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Spread the Insanity

At 14th level, you can instill insanity from the Void to affect those around you. As an action, you can cause up to six creatures that you can see within 60 feet of you to make an Intelligence saving throw. On a failure, a creature must roll on the Permanent Insanity table (see pg.12).

Once you use this feature, you can’t use it again until you finish a long rest.

Section 15: Copyright Notice

Traps, Trammels, and Triggers Copyright 2021, Grim Press; Trevor Armstrong

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