Truth

This cleric is born a truth teller. They are innately present and are wiser than most humanoids. High priests search the land for these blessed beings and help guide them along their challenging path. These clerics are destined to speak the truth and change the world.

Domain of Truth Features
Level Domain Feature
1st Truly Present. Advantage on Wisdom (Perception) checks that rely on hearing or sight.
2nd Channel Divinity: True Path. As an action, the cleric can present their holy symbol and find a path that avoids any physical traps for 1 minute, and (if possible) difficult terrain.
6th

Perceptive Aura. The cleric and any allies within 30 ft. have +2 to their Wisdom (Insight) checks.

True Colors. The truth teller has advantage on Wisdom (Insight) checks to discern the truth.

8th Divine Strike. Once on each turn, when they hit a with a weapon attack, the cleric can cause the attack to deal an extra 1d8 force damage to the target. When they reach 14th level, the extra damage increases to 2d8.
17th Truesight. Gains truesight 90 ft.
Domain of Truth Spells
Level Spells
1st detect evil and good, sanctuary
3rd aid, zone of truth
5th beacon of hope, mass healing word
7th conjure minor elemental, dimension door
9th commune with nature, legend lore
Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood