In life, the tyrant always relied on gratuitous violence, sudden aggression, and bloodthirsty reactions, and this is what sustains them in the Blind World… yet, it is a poisoned, hollow sustenance, and a tyrant’s Journey has only one purpose: to get rid of this sin.

Blood Calls Blood

When you gain this Archetype at 3rd level, you learn the ability to empower your attacks with special dice called Blood Dice.

  • Blood Dice. When you hit a creature with an attack using your Burden, you gain a Blood Die until the end of your turn, which is a d8. A Blood Die is expended when you use it. When you hit a creature with an attack using your Burden, you can spend a number of Blood Dice equal to half your proficiency bonus (rounded down) and add them to your damage roll. You can accrue a number of Blood Dice equal to your proficiency bonus. When you complete a short or long rest, the blood flowing from your red cloak dries in a foul crust of sin and you lose all your accrued Blood Dice.
  • Heavily Burdened. While the tyrant has at least one Blood Die, all attack rolls made against them have advantage.

Blood Critical

Starting at 7th level, when you score a critical hit with your Burden, you gain an additional blood die.

Improved Blood Dice

At 10th level, your Blood Dice become d10s. At 18th level, they become d12s.

Bloodied Wind

Starting at 15th level, when you use your Second Wind feature, you can spend one or more blood dice. You roll your Blood Dice and restore a number of additional hit points equal to the rolled total.

Embracing Your Sin

If you spend 2 Hope Points, you can make one attack using your Burden as a bonus action.

Section 15: Copyright Notice

Inferno Dante's Guide to Hell, Copyright 2022 Acheron Games Authors Mauro Longo, Rico Sirignano e Simone Formicola (Two Little Mice) and Thomas Mazzantini

This is not the complete section 15 entry - see the full license for this page