Ulfhander

The feared Bearsarkers are not the only blood mad battle ragers in the Northlands; there are several smaller cults dedicated to Wotan that seek to harness their inner fires. of these, the most well known are the Ulfhander, those who iron will not bite. Like their Bearsarker cousins, the Ulfhander have dedicated themselves to Odin, but not just the leader of battles, but also as the master of beasts. In addition to their amazing fighting prowess, the Ulfhander also have the ability to physically transform into wolves in order to carry their battle madness into enemy shieldwalls.

The key to the Ulfhander power, other than their faith and worship of Wotan, is their divinely blessed cloaks. These cloaks, made from the whole skins of wolves that a prospective Ulfhander has killed in unarmed combat, grant them their powers. With his cloak on, the Ulfhander can ignore injury, fight with a ferocious rage, and even assume the form of a wolf. Without it, he is just a normal man, albeit one who has spent the better part of his life alternating between contemplation of the divine and training for war.

Much like their Bearsarker cousins, the Ulfhander practice esoteric rituals and spend a great deal of time outside of combat in prayer and mediation. Whereas the Bearsarkers tend towards mediation, scarification, and personal sacrifice as routes to the divine, the Ulfhander take a more active approach and seek to understand the boundaries between man and beasts, and men and gods, by regularly blurring those boundaries. Vision quests, time spent living as a wolf, and other odd behaviors are common. It is not unheard of for an Ulfhander to become entranced by the beauty of creation and stand still, marveling at the mysteries in new fallen snow, sunrises, or still ponds.

Sacred Wolf Cloak

Beginning at 3rd level when you choose this path, you acquire a sacred wolf cloak. While wearing this coat you can still benefit from your unarmored defense class feature, but also add your Wisdom modifier to your armor class. If your sacred wolf cloak is lost or destroyed you can make another one using the pelt of a wolf you have freshly killed and a three day ritual.

Run With the Wolves

At 6th level while wearing your sacred wolf cloak you can speak with wolves and other canines as though using the spell speak with animals. Furthermore, you may cast any of the following spells once, and regain use of that spell following a short rest: conjure animals, animal messenger, and locate animals or plants. These spells only affect wolves or other canines.

Form of the Wolf

At 10th level you gain the ability to take on aspects of the wolf. While wearing your sacred wolf cloak, as a bonus action you may change your features to that of a wolf while still maintaining your human form. These changes last until you take a long rest. While taking on the features of the wolf, you gain advantage on Charisma (Intimidation), Wisdom (Perception), Dexterity (Stealth), and Wisdom (Survival) checks. You may track using scent. You gain low-light vision. You gain unarmed bite and claw attacks that inflict 1d6 slashing damage, and may use one of these attacks as a bonus action and apply your Strength modifier to damage.

Those That Iron Will Not Bite

Beginning at 14th level while you are wearing your sacred wolf cloak and in a rage, you are immune to bludgeoning, piercing, and slashing damage from nonmagical attacks.

Section 15: Copyright Notice

The Lost Lands World Setting: 5th Edition Rules Addendum, © 2020, Frog God Games; Author Kenneth Spencer

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