Ulfhednir

The Ulfhednir are werewolves dedicated to slaughter. They revel in the sheer destruction of their enemies and always engage their foes while in lupocephalus form. They are terrifying to behold, ripping their opponents apart with tooth and claw.

Lupocephalus Frenzy

Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.

Inflammable Hide

Beginning at 6th level, you are resistant to fire damage when you rage. You become immune to fire damage at 14th level.

Howl of Horror

Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you. If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.

Lupocephalus Rage

Starting at 14th level, you partially transform into a beast when you rage. When you transform you gain the following:

  • You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t silvered.
  • You gain a bite attack that inflicts 1d8 piercing damage and a claw attack that inflicts 1d6 slashing damage.
  • You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Your friends have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you.
  • You can use a bonus action on your turn to knock a Large or smaller creature prone when you hit it with a melee weapon attack.
Section 15: Copyright Notice

5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.

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