Undeath Domain

The gods of undeath are thankfully few, but they are an insidious threat to all life. Their clerics promote the blurring of the boundaries between life and death, some because they see immortality as an undead being preferable to the pain of living, others because their plan is to turn all life into undeath and enslave them. For whatever cause they strive, it is certain that clerics of undeath will not find a warm welcome in nearly any land.

Undeath Domain Spells
Cleric Level Spells
1st bane, inflict wounds
3rd darkness, undead servant*
5th animate dead, vampiric touch
7th conjure lesser undead*, wall of corpses*
9th antilife shell, conjure undead*

Half Undead

At 1st level you gain resistance to necrotic damage.

Bonus Proficiency

Also at 1st level, you gain proficiency in martial weapons and medium armor.

Channel Divinity: Aura of Decay

Starting at 2nd level, you can use your Channel Divinity to create an aura that rots away the living.

As an action, you present your holy symbol and evoke your deity’s name. All living creatures within a 30 foot cube centered on your holy symbol must succeed at a Wisdom save or suffer 2d8 necrotic damage and gain the poisoned condition until the end of their next turn (half damage with a successful save).

Channel Divinity: Control Undead

Starting at 2nd level, you can use your Channel Divinity to take control of undead creatures.

As an action, you present your holy symbol and evoke your deity’s name. Each undead that can see or hear you within 30 feet must succeed at a Wisdom save or fall under your control (as per the spell animate dead) for 1 minute. Undead with an Intelligence score of 10 or higher can repeat the save at the end of their turn, ending the effect on a successful save. Undead controlled in this manner do not count towards the maximum amount of undead you may control with the animate dead spell.

Divine Strike

At 8th level, you gain the ability to infuse your weapon’s strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 Necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Dominate Undead

Starting at 17th level, when you use the spell animate dead you may create and control a number of undead equal to your Wisdom modifier, and undead you control through this spell remain under your control for 24 hours times your proficiency bonus.

Section 15: Copyright Notice

The Lost Lands World Setting: 5th Edition Rules Addendum, © 2020, Frog God Games; Author Kenneth Spencer

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