Variant Fighter

When you choose this variant class, you no longer gain the following features in the Fighter Table:

  • Second Wind
  • Action Surge
  • Indomitable

You instead gain the following features at the levels indicated in the Variant Fighter table.

Combat Valor

Starting at 2nd level, you can leap into action with extreme vigor. As a bonus action you can make a single weapon attack and gain temporary hit points equal to your Constitution modifier plus your fighter level (minimum 1). You can also move up to half your speed without provoking opportunity attacks as part of the same bonus action.

Starting at 9th level, you can make two weapon attacks using this feature. At 17th level the distance you can move increases to your entire speed, and you can make up to three weapon attacks. If using two-weapon fighting, you make one additional attack when using this feature.

You can use this feature a number of times equal to 1 plus your Constitution modifier (minimum 1), and regain any expended uses at the when you finish a long rest.

By 7th level, you’ve mastered how to duck and dodge out of harms way. You gain proficiency in Dexterity saving throws.

Iron Will

Your fighting spirit is as tough and durable as your body. At 9th level, you add half your proficiency bonus, rounded up, to any Intelligence, Wisdom, or Charisma saving throw that doesn’t already add your proficiency bonus.

Superior Fighting Style

Starting at 13th level, your mastery of your fighting style deepens. You can choose an additional option from the Fighting Style feature you gain at 2nd level, or you can choose an improved version of a fighting style you already know as detailed below.

Superior Archery

You gain a +3 bonus to attack rolls you make with ranged weapons.

Superior Defense

While you are wearing armor, you gain a +1 bonus to AC. You also gain a +1 bonus to all saving throws.

Superior Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +4 bonus to damage rolls with that weapon.

Superior Great Weapon Fighting

When you roll a 1 or a 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, but can treat any roll of 2 or lower as a 3. The weapon must have the two-handed or versatile property for you to gain this benefit.

Superior Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll and make an opportunity attack against the attacker.

You must be wielding a shield.

Superior Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.

Starting at 17th level, if you fail a saving throw, you can choose to succeed instead. You use this feature once, and must finish a long rest before doing so again.

Level Features
2nd Combat valor
7th Improved reflexes
9th Iron will, combat valor improvement
13th Superior fighting style
17th Legendary resistance, combat valor improvement
Section 15: Copyright Notice

Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross

This is not the complete section 15 entry - see the full license for this page