Veil Watchman

You are part of a group of rangers who have dedicated themselves to protecting the living from the dead. Where others guard the natural realms, Veil Watchmen have tasked themselves with the protection of mortal souls from incorporeal spirits.

Veil Watchmen use a variety of tools and techniques in the pursuit of their foes. Alchemy, divine blessings, arcane artifacts, and their own earthen magics are all equal parts of their arsenal, and this willingness to experiment leads them to ally themselves with an assortment of churches, secret societies, and guilds. Anyone who stands between the Prime Material and the dangers of the Ethereal is counted among the friends of the Veil Watchmen.

Veil Watchman Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Veil Watchman Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Veil Watchman Spells
Ranger Level Spells
5th continual flame
13th arcane eye

Hardened Aura

At 3rd level, your training has prepared you to face threats from the Ethereal. Your attacks against undead count as magical for the purpose of overcoming resistance.

Additionally, if an incorporeal creature attempts to move through you, it must make a Wisdom saving throw against your spell DC or it is immediately pushed back 5 feet and takes force damage as though it ended its turn inside of an object.

Sunlit Edge

At 3rd level, you capture the purity of the sun to empower your attacks. As a bonus action, you may choose one creature within 60 feet of you. The next time you hit that creature with an attack you may deal an extra 1d8 radiant damage. This radiant damage counts as sunlight.

Additionally, when you are wielding a weapon with the finesse property that you are proficient in, it becomes silvered and deals an additional 1d4 radiant damage.

Reactive Anchor

Beginning at 7th level, you’ve gained the ability to stop your Ethereal opponents from retreating. When a creature within 60 feet of you attempts to possess a humanoid or enter the Ethereal Plane, you may use your reaction to stop it. The target creature must make a Wisdom saving throw against your spell DC or their attempt fails.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Watchman’s Vitality

At 11th level, your life of defending the veil against harmful spirits has granted you some protections. You gain resistance to Necrotic damage and your hit point maximum cannot be reduced.

Veil Sight

Starting at 15th level, you’ve been gifted with ethereal sight.

You gain the ability to see 60 feet into the Ethereal Plane.

Additionally, when you see a creature enter the Material Plane, you may use your reaction to make an immediate attack against it.

Section 15: Copyright Notice

Ranger Archetype: Veil Watchman Copyright 2019, Underground Oracle Publishing. Writers and Designers: Jess Pendley and Keith Pendley

This is not the complete section 15 entry - see the full license for this page