Vengeance Seeker

Sometimes, despite the best efforts of rangers and druids, nature is destroyed by selfish desires. A tyrant burns down a forest to flush out rebels who hide there; a wealthy merchant drains a lake by digging a wide canal to transport cargo; reckless furriers drive entire herds to extinction with too much greedy hunting. Yet the spirits of the wildlife destroyed by such crimes linger in the world, primal ghosts calling for a reckoning. and you are a ranger who has answered.

Vengeance Seeker’s Spells

Beginning at 3rd level, you learn additional spells when you reach certain levels in this class, as shown in the Vengeance Seeker Bonus Spells table. You also learn the shadow cleave cantrip. These spells all count as a ranger spells for you, and Wisdom is your spellcasting ability for them, but they don’t count against the number of ranger spells you know.

Vengeance Seeker Bonus Spells

Avenging Mark

At 3rd level, you can cast the hunter’s mark spell without using a spell slot a number of times equal to your proficiency bonus. You regain expended uses of this ability when you finish a long rest.

In addition, when you deal the extra damage from your hunter’s mark spell to a creature, you can sometimes increase that extra damage. If that creature has previously dealt damage to you or to a friendly creature within 60 feet of you, or if it is your favored enemy/foe, it takes an additional 1d8 psychic damage whenever it takes the extra damage from your hunter’s mark.

Vow of Reckoning

At 7th level, when a creature deals damage to you or forces you to make a saving throw, you can use your reaction to swear a mystical oath of vengeance against that enemy. For 1 minute, you gain the following benefits against that target:

  • Whenever you make an attack roll against the target, you can roll a d4 and add the number rolled to the attack roll.
  • Whenever the target forces another creature to make a saving throw, it must roll a d4 and subtract the number rolled from the DC of the saving throw.
  • The target can’t become hidden from you, and it gains no benefit against you from being invisible.
  • At the start of each of the target’s turns, if it is more than 15 feet away from you, until the end of its next turn, its speed deceases by 15 feet and your speed increases by 15 feet.

You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.

Escalation Strike

At 11th level, when you hit a creature with an attack roll, you can use your bonus action to make additional attack rolls against any number of creatures you can see within 5 feet of the target you hit. Each of these creatures must also be within range or reach of your weapon. If your weapon requires ammunition, you must have ammunition for each target. You make a separate attack roll for each target.

Retaliation

Starting at 15th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.

 

Section 15: Copyright Notice

Grizelda’s Guide to Ghost Hunting Copyright 2022 Scoundrel Game Labs; Author(s) T.A. Gray, Jeremy Forbing, Andrew Marquis, Darren Kenney, Sven Truckenbrodt, DMBen.

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