Vicar Domain

A vicar’s life was a life of hypocrisy, falseness, vanity, and pride. A facade of strictness and devotion used to hide fear, doubts, bad habits, and deceptions. This led the vicar to Hell, and this is what sustains them in the Blind World… yet, it is a poisoned, hollow sustenance, and a vicar’s Journey has only one purpose: to get rid of this sin.

Vicar Domain Spells
Cleric Level Spells
1st charm person, silent image
3rd enthrall, suggestion
5th fear, hypnotic pattern
7th compulsion, phantasmal killer
9th hold monster, mislead

Light of the Lord

When you choose this domain at 1st level, you gain the light cantrip if you don’t already know it.

Personified Dogma

Starting at 1st level you gain proficiency in the Deception and Persuasion skills. Your proficiency bonus is doubled for any ability check you make that uses either of those skills.


Starting at 2nd level, you can use Channel Divinity to inflame the hearts of those who listen to your words.

With an action, you hold your holy symbol and invoke the name of the Lord. Every humanoid within 30 feet of you who can see and hear you must make a Wisdom saving throw. If a creature fails its saving throw, it is charmed by you for 1 minute or until it takes damage. While it is charmed by you, it is friendly to you and other creatures you designate.

Universal Word

Starting at 6th level, when you use your Sermon, it affects any type of creature.

Divine Power

Starting at 8th level, you add your Wisdom modifier to damage rolls you make with your Torch of Vanity or with any cantrip.

Fervent Words

At 17th level, you gain the ability to use your words to control the actions of those who hear them. When a creature is charmed by your Sermon feature, you can take a bonus action on your turn to verbally command each one of those creatures, deciding what they will do in their next turn.

Embracing Your Sin

When you are hit by a melee attack, you can spend 2 Hope Points to deflect the attack onto a creature of your choice. That creature must be a creature within reach of the attack that you can see, but it cannot be the original attacker.

Section 15: Copyright Notice

Inferno Dante's Guide to Hell, Copyright 2022 Acheron Games Authors Mauro Longo, Rico Sirignano e Simone Formicola (Two Little Mice) and Thomas Mazzantini

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