Void Walker

Void walkers have learned to see and use the darkness at the center of everything. While they wield dark powers, not all are evil, though most tend towards chaotic or very individualistic outlooks rather than following the laws and norms of the lands in which they must exist.

Shadow Companion

Starting when you choose this path at 3rd level, you gain the ability to manipulate your shadow to form a creature that embraces the void and serves you. As a bonus action, you can use one of your ranger spell slots to detach your shadow, which appears in an unoccupied space within 5 feet of you.

While your shadow is manipulated in this manner, you no longer cast a shadow as you normally would. Your GM has the shadow’s statistics.

The shadow remains until it is reduced to 0 hit points, moves more than 120 feet away from you, or you dismiss it as a bonus action. It is friendly to you and your companions. Roll initiative for the shadow, which has its own turns. You can communicate with it telepathically, and it obeys any commands that you issue to it (no action required by you). If you don’t issue any commands to the shadow, it defends itself from hostile creatures but otherwise takes no actions. If your manipulated shadow is destroyed or you dismiss it, you do not cast a shadow again until the next dawn. You can’t use this feature unless you possess a shadow.

Void Walker Magic

Also at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Void Walker Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Void Walker Spells
Ranger Level Spell
3rd blessing of the void
5th misty step
9th blink
13th confusion
17th dark dimension

Shadow Incarnate

Beginning at 7th level, your shadow gains a number of temporary hit points equal to its hit points when you manipulate it using your Shadow Companion feature.

Additionally, as a bonus action, you can switch places with your shadow if you can see it and it is within 60 feet of you.

Void Step

At 11th level, you are able to quickly move great distances. As an action, you can teleport up to 30 feet to an unoccupied space you can see and take the attack action against a target within 5 feet of your destination.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.

Punishing Attack

At 15th level, you gain the ability to deal devastating damage to a foe. When you use your Void Step feature and attack a creature after teleporting, you have advantage on the attack.

If the attack is a critical hit, it deals the attack’s maximum possible damage.

Section 15: Copyright Notice

Traps, Trammels, and Triggers Copyright 2021, Grim Press; Trevor Armstrong

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