Way of Harmonious Spirits

Most people fear primal spirits and the restless dead, thinking their fury erratic and random. However, your monastic training has taught you that such beings can be placated and even predicted simply by adhering to ancient protocols and ensuring a healthy flow of ki through the world around you. Records of your order show that most supernatural tumult begins with mortals breaking sacred taboos or engaging in reckless sorcery, so you’re trained to trace such disturbances back to the violations that caused them. Your knowledge makes you a precise and insightful occult investigator and empowers you to place wards and holy blessings that protect common folk from otherworldly harm.

Geometric Defender

Starting when you choose this tradition at 3rd level, you customize your fighting style by emulating the geometric patterns of protective holy sigils. Whenever you have a free hand or you wield a weapon that has the versatile property, any creature that makes an opportunity attack while within your reach provokes an opportunity attack from you. In addition, any monk weapon with the versatile property also gains the reach property whenever you wield it with two hands.

Disciple of the Spirits

At 3rd level, you can use your ki to duplicate the effects of certain spells without expending a spell slot. You can cast any divination or abjuration spell from the cleric spell list with this feature, but to do so you must spend ki points equal to 1 + the spell’s level. You can never use this feature to cast a spell of a level higher than your proficiency bonus – 1. Spells you cast with this feature require all their normal components. You can use a holy symbol or a simple weapon as a spellcasting focus for these spells.

Once you reach 5th level in this class, you can spend additional ki points to increase the level of a spell that you cast with this feature, provided that the spell has an enhanced effect at a higher level. However, the maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) cannot exceed your proficiency bonus.

Perfected Ki Flow

Starting at 6th level, once during each of your turns you can use your bonus action to make one attack with an unarmed strike or a monk weapon, or spend 1 ki point and end one of the following conditions on a willing creature you can touch: charmed, frightened, paralyzed, prone, or stunned.

Careful Abjuration

Starting at 11th level, whenever you cast protection from evil and good, you can maintain your concentration on the spell for up to 8 hours. In addition, if you cast the magic circle spell at the start of a long rest, its duration increases to 8 hours, and the spell’s radius increases to 15 feet. The spell ends early if you roll initiative or move more than 10 feet in a single turn.

Living Talisman

When you reach 17th level, you are always under the effects of a protection from evil and good spell, and whenever a creature hits you with a melee attack, you can use your reaction to force that creature and any other creatures of your choice within 10 feet of you to make a Wisdom saving throw against your ki save DC. A creature takes 4d6 psychic or radiant damage (your choice) on a failed save, or half as much damage on a successful one.

Once you use this feature, you can’t do so again until you finish a long rest, unless you spent 3 ki points to do so.

Section 15: Copyright Notice

Grizelda’s Guide to Ghost Hunting Copyright 2022 Scoundrel Game Labs; Author(s) T.A. Gray, Jeremy Forbing, Andrew Marquis, Darren Kenney, Sven Truckenbrodt, DMBen.

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