Way of the Scaled Fist

Legend has it, deep in the darkest swamps are monasteries built in reverence and respect to the wild denizens that populate the region. Monks that follow the Way of the Scaled Fist spend their days using their Ki to augment themselves similarly to the reptilian creatures found in their home. Those who fully devote themselves to this order have taken on several lizard-like qualities resulting in other races referring to them as Scaleskins.

Way of the Scaled Fist Features
Monk Level Features
3rd Mystic Skin
6th Tail of the Lizard
11th Hungry Ki
17th Impenetrable Hide

Mystic Skin

Starting when you choose this tradition at 3rd level, you can reach into yourself to manipulate your own body using your Ki. Expending a Ki point you can choose to use one of the following effects:

  • As an action, you can concentrate on shifting your skin’s tone to match your surroundings, making you invisible until you attack, cast a spell, or end your next turn.
  • Your Ki reaches out from you forming a magical, scaled appendage giving your unarmed attacks a reach of 10 feet until the start of your next turn.
  • As a reaction, your skin hardens into a protective sheath of scales. You gain resistance to the next attack that successfully lands against you before the beginning of your next turn.

Tail of the Lizard

At 6th level, at the cost of 2 Ki points, you can make a sweeping attack against all targets immediately adjacent to you. Each target must make a Dexterity saving throw equal to 8 + your Wisdom modifier + proficiency or take an amount of damage equal to your unarmed strike and be knocked prone. On a successful save, a creature takes no damage and is not knocked prone.

Hungry Ki

Starting at 11th level, you can expend 2 Ki points at the start of your turn to grow razor-sharp claws. When you use the attack action and attack using your unarmed strike, you deal an additional 2d6 slashing damage from the claws.

Additionally, when you hit a creature with these claws, it siphons some of their life energy away to invigorate you. You gain temporary hit points equal to half the damage dealt. The maximum temporary hit points you can get from this ability is equal to your monk level. These claws retract at the end of your turn.

Impenetrable Hide

When you reach 17th level, your body becomes one with the creatures you’ve spent so long studying. Your skin grows a protective layer of scales infused with the power of your Ki. These scales count as natural armor giving you an additional +2 to your Armor Class and grants you resistance to bludgeoning, piercing, and slashing damage from all nonmagical attacks.

Section 15: Copyright Notice

Knights of the Shadow Realm, Copyright 2020, David Barrentine