Way of the Skin

Monks use a form of energy called ki. It flows through the living and is the source of monks’ powers. Most monks try to reach perfection on their control over ki and over their own bodies. They try to discipline themselves through meditation and monastic teachings. Then there are those monks who follow teachings that are blasphemous in order to gain more power. According to them, ki can be combined with other forms of energy. They think that instead of trying to discipline the body and the mind through years of training, one can achieve the same power by simply wearing the skin of a creature of power.

Normally, this can be done by performing an evil ritual called Wearing The Outsider Skin that includes capturing a creature from other planes (angel, demon, devil, aberration, etc.), flaying the skin of the creature and wearing it during a profane ritual that takes 24 hours and costs 25000 gp. However, for monks, the powers bestowed by this ritual can also be obtained by special teachings that are based upon the ritual.

These monks are not welcome in most societies, whether they flayed an angel or a demon, since the very essences of the ritual or the teachings not only bestow powers to them, but also tempt them to commit evil.

Wear the Outsider Skin

When you choose this tradition at 3rd level, you conduct the heretical teachings based upon the aptly named blasphemous ritual Wearing The Outsider Skin, and use the powers you gain through the skin of the creature you wear. As an action, you can spend 2 ki points to call upon the powers of the ritual you performed, and wear the flayed skin.

When you do so, you gain the following benefits for 1 minute:

  • You gain darkvision out to a range of 60 feet. If you already have it, its range increases to 90 feet.
  • You gain a +1 bonus to AC.
  • You can spit acid, fire or poison by making a ranged weapon attack with a range of 10/30 feet. It deals 1d10 damage.
  • You have disadvantage on ability checks you make using Charisma (except Intimidation) because of your unearthly look.

As an action, you can take the skin off.

Glare of the Outsider

Starting at 6th level, while you are wearing the outsider skin, when you use your Wear the Outsider Skin feature, you gain the ability to shoot rays from your eyes. As an action, you can spend 1 ki point and create a ray of acid, fire, or poison and hurl it at a target within 120 feet of you.

You can spend additional ki points to increase the number of rays by 1 for each additional ki point spent (up to 4 rays total). You can shoot these rays at targets within 120 feet of you and can target a single creature or several. You must make a ranged weapon attack for each ray. On a hit, the target takes 2d6 acid, fire, or poison damage of your choice.

Owner of the Skin

Starting at 11th level, you are accustomed to wearing your unearthly attire and you no longer need to spend ki points to use your Wear The Outsider Skin feature. As an action, you can use it at will, and it lasts until you take it off as an action.

Feeding the Outsider

Starting at 17th level, while wearing the outsider skin, you can use souls to heal yourself. When a creature is killed within 30 feet of you, you can spend 5 ki points as a reaction and catch the soul of the killed creature, consume it and regain 8d8 hit points. A creature consumed by this way can only be revived by any means short of a true resurrection or wish spell.

Section 15: Copyright Notice

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