Way of the Slave

The Way of the Slave is a path of cowardice, of sloth, of noncommitment. A slave is chained by their own indifference and regrets never having taken a side in any struggle. This led the slave to Hell, and this is what sustains them in the Blind World… yet, it is a poisoned, hollow sustenance, and a slave’s Journey has only one purpose: to get rid of this sin.

Chains of Slavery

Starting at 3rd level, with a bonus action you can expend 1 ki point to gain a number of temporary hit points equal to your proficiency bonus + your Wisdom modifier. In addition, when you hit another Medium or smaller creature with an attack using your Chains, you can expend 1 ki point to try to entrap it. The target must make a Strength (Athletics) or Dexterity (Acrobatics), its choice, check (contested by your ki save DC. If the creature succeeds, it is free, otherwise, it is grappled.

A creature grappled by the Chains can use its action to make a Strength (Athletics) or Dexterity (Acrobatics), its choice, check contested by your ki save DC. If the creature succeeds, it is free.

While the creature is grappled, you cannot grapple another target.

At 6th level, you can grapple a Large or smaller target. At 17th level, you can grapple a Huge or smaller target.

Improved Chains of Slavery

Starting at 6th level, you can use a bonus action and expend 2 ki points to pin a creature grappled by you with your Chains. That creature is restrained until the grapple ends.

A creature restrained by the Chains can use its action to make a Strength (Athletics) or Dexterity (Acrobatics), its choice, check contested by your ki save DC. If the creature succeeds, it is free.

While the creature is restrained, you cannot grapple another target.

Inflexible Chains

Starting at 11th level, when you hit a creature with an attack using your Chains, that creature takes extra bludgeoning damage equal to your Constitution modifier.

In addition, immediately after making an attack with your Chains in your turn, you can expend 3 ki points to make an attack with your Chains as a bonus action.

Master of Chains

Starting at 17th level, you can use a bonus action and expend 3 ki points to utterly imprison a creature you have grappled with your Chains. While the creature is grappled, it is paralyzed.

At the end of each of its turn, a creature paralyzed by the Chains can make a Constitution saving throw against your ki save DC. On a successful save, the paralysis effect ends for that creature.

While the target is paralyzed, you cannot grapple another target.

In addition, when a hostile creature you can see moves within reach of your Chains, you can use your reaction to make an attack with your Chains against that creature.

Embracing Your Sin

When you take damage, you can expend 2 Hope Points to restore a number of hit points equal to 2d8 + twice your monk level, and become incapacitated until the end of your next turn. While you are incapacitated, you gain resistance to all damage.

Section 15: Copyright Notice

Inferno Dante's Guide to Hell, Copyright 2022 Acheron Games Authors Mauro Longo, Rico Sirignano e Simone Formicola (Two Little Mice) and Thomas Mazzantini

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