Way of the Spirit Dance

A Reflection of the Eternal

Dance within the material world, the tradition of the Spirit Dance is thought to be one of the oldest spiritual practices in Aldea, passed down from master to student since time immemorial, and granting those who learn and master its rhythms and steps great spiritual and magical insight.

First Steps

Starting when you follow this tradition at 3rd level, you can spend 1 ki point to triple your jump distance for the turn or to stand up from prone without spending any of your movement speed.

Perfect Balance

At 6th level, you can stand on or move across any solid surface or object, even if it would normally not support your weight, from standing on a thin tree branch to walking across a single thread suspended above the ground. You ignore the effects of difficult terrain and have advantage on all saving throws to avoid being knocked prone.

Leading Steps

At 11th level, you can use an opponent’s momentum against them. If a creature misses you with a melee attack, you can use your reaction to force them to make a Dexterity saving throw to avoid being moved up to 5 feet in the direction of your choice and knocked prone. The saving throw DC equals 8 + your Dexterity modifier + your proficiency bonus.

Mirror Dance

At 17th level, you master the ability to perfectly match and mirror another’s moves. On your turn, you can spend 2 ki points and choose a creature within 5 feet of you. They can make a Wisdom saving throw with a DC of 8 + your Wisdom modifier + your proficiency bonus. A success means no effect. On a failed save, you can automatically move along with the subject so long as they do not move somewhere you cannot reach and their speed does not exceed yours. The subject’s attacks against you have disadvantage, and you can grant advantage to melee attacks against them, including your own. You also have advantage on Charisma checks against the subject. The subject must succeed on a Wisdom saving throw to attack another creature, and its first attack roll when it does so is at disadvantage. At the end of each of their turns, the subject can make another Wisdom saving throw. On a success, the mirror dance ends.

Section 15: Copyright Notice

Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.

This is not the complete section 15 entry - see the full license for this page