Way of the Striker

While some monks lean towards more mystical meditations, some seek perfection of blows struck with hands and feet. They sometimes have been sent as representative champions to settle disputes with duels of technique and precision in place of pitched battles, someone who settles disputes between different villages and cities, with each city choosing one to fight in a match to determine the outcome of the dispute.

Painful Blows

At 3rd level, you learn where to strike your foe to cause the most pain. Once per turn, you can deal an extra 1d8 damage to one creature you hit with an unarmed strike when you have advantage on the attack. You don’t need advantage on the attack roll if another enemy of the target is adjacent to the target, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Studied Strikes

At 3rd level, you gain the ability to use your ki to clear your mind and see the best choices in combat. When making an Attack action, you can spend 2 ki points to gain advantage on all attack rolls you make until the end of your turn.

Disrupt Ki

At 6th level, whenever you successfully damage a creature with more than one unarmed strike in a single round, you disrupt the flow of their ki. Any attacks they make until the end of their next turn are made with disadvantage.

Powerful Blows

At 11th level, the damage you would deal from your Painful Blows ability increases to 2d8.

Quick Reversal

At 17th level, whenever you would take damage from a melee weapon attack, you can spend 1 ki point to immediately make an unarmed strike against the creature which damaged you, even if you would normally not reach the creature.

Section 15: Copyright Notice

The Dragon’s Hoard #18 © 2022, Legendary Games; Authors Jason Nelson, Miguel Colon, Alex Riggs, Mike Myler, Robert J. Grady, Michael “solomani” Mifsud, Darrin Drader, Matt Kimmel, Scott D. Young.

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