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All barbarians must learn to master their rage; the Wolfsblood are those whose wrath stems from an inborn or inflicted lycanthropic curse. Through this path of training, noble Wolfsbloods turn this evil power to their advantage, while the worst follow in their ancestors’ bloody footsteps. Only those who have taken on the curse of lycanthropy may adopt this path; it is most commonly passed on from another Wolfsblood in a blood-soaked rite of passage.

Other types of lycanthropic barbarians are found in legend, such as the Bear-kin, the Boar-blood, and the Black Stripes. If any of them still remain, they follow their own traditions.

The saving throw DC for your Moonstruck and Cursed Bite abilities is 8 + your Constitution modifier + your proficiency bonus. The restriction against concentrating on spells while raging does not apply to your Moonstruck or Cursed Bite features.

Slavering Jaws

At 3rd level when you adopt this Path, you can temporarily transform your jaws into a dangerous weapon. Whenever you wish, you may transform your nose and jaw into a snout as part of rolling initiative, or as a bonus action at any time during combat. Transforming them back requires an action, and the transformation lasts until you deliberately end it. While transformed, you:

  • May not speak save for grunts and howls, preventing you from completing verbal components in spells.
  • May bite as an unarmed strike for 1d6 piercing damage, using either your Strength or Dexterity modifier for the attack. At 10th level, this damage increases to 1d8.
  • May make a bite attack as a bonus action, only while raging.

Keen Senses

At 3rd level, when you adopt this path, your sense of hearing and your sense of smell become preternaturally keen. You gain advantage on Wisdom (Perception) checks involving sound or scent, and you may make Wisdom (Survival) checks to track targets based solely on scent traces, with the check’s DC determined by the GM.

Further, you gain immunity to all forms of lycanthropic curses, since you already have one.

No Fear Save Silver

Starting at 6th level, you take on lycanthropic resilience when raging. You gain resistance to bludgeoning, piercing, or slashing damage dealt by a non-silver weapon while you are raging.


Starting at 10th level, you gain a limited ability to pass on the madness that a werewolf suffers during the full moon. After you deal damage to an enemy with a bite attack or any other unarmed strike, you may force the enemy to make a Wisdom saving throw or suffer the effects of the confusion spell, with a duration of 1 minute or until you lose concentration. You automatically succeed on the first Constitution saving throw to maintain concentration on this effect. Once you use this feature, you may not do so again until you complete a long rest.

Starting at 14th level, you regain the use of this feature upon completing a short rest or a long rest.

Cursed Bite

Starting at 14th level, your curse of lycanthropy is as potent as the darkest of legends, and you can immediately turn a bitten enemy into a werewolf under your control. After you deal damage to an enemy with a bite attack or any other unarmed strike, you may force the enemy to make a Constitution saving throw. Creatures of types other than fey, giants, and humanoids automatically succeed this saving throw. On a success, the target suffers an additional 3d10 piercing damage. On a failure, the target is polymorphed into a werewolf under your control for one minute, or until you lose concentration upon this effect. At the end of each of its turns, the target receives a new Constitution saving throw to revert to its natural form and break your control over it. Once you use this feature, you may not do so again until you complete a long rest.

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