Woodlands Cavalier (Martial Archetype)

A fighter who belongs to the order of the woodlands has pledged himself to protecting the wild country and those that dwell under the forest boughs. They may have pledged themselves to a forest king or a fairy queen, or simply appointed themselves as guardians of the green places of the world. A woodlands cavalier does not attack animals, plants, or fey unless they are being overtly hostile. He does his best to protect natural areas from exploitation and the ravages of invaders and despoilers.

Rider

Starting at 3rd level, whenever you add your proficiency bonus to a Wisdom (Animal Handling) check, your bonus is doubled. You always safely dismount, unless you are unable to take actions.

Forest Guardian

Starting at 3rd level, when you make an Intelligence or Wisdom check related to a forest terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in. While traveling for an hour or more in forest terrain, you gain the following benefits:

  • Difficult terrain doesn’t slow your group’s travel.
  • Your group can’t become lost except by magical means.
  • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  • If you are traveling alone, you can move stealthily at a normal pace.
  • When you forage, you find twice as much food as you normally would.
  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Summon Mount

Starting at 7th level, you can cast find steed, without expending a spell slot or having the spell prepared. You must finish a long rest before using his feature again.

Dragoon

Starting at 10th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell. If you are on a mount, your mount gains these benefits as well.

Greensight

Starting at 15th level, you can use an action to gain the ability to see through thick plant matter within 60 feet as though it were transparent. Leaves, vines, greenery, and undergrowth offer no concealment, though solid wood still blocks your line of sight. This feature lasts for 1 minute. You may use this feature a number of times equal to your Wisdom modifier (minimum 1). You must finish a long rest to regain uses of this feature.

Fey lorica

Starting at 18th level, you have resistance to the damage from spells, and you cannot be charmed by fey or elemental creatures.

Section 15: Copyright Notice

Faerie Campaigns (5E) © 2022, Legendary Games; Authors Matt Goodall, Jason Nelson, David N. Ross, Neil Spicer, Amber Stewart, Russ Taylor, Linda Zayas-Palmer

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