World Warrior

The archetypal world warrior excels at navigating and surviving in dangerous regions. Such fighters usually favor skirmish tactics, using their knowledge of the area, combined with dirty fighting techniques, to quickly overwhelm their opponents in sudden guerrilla strikes.

Natural Survivor

At 3rd level, you are adept at traveling and surviving in difficult conditions. You gain proficiency in one of the following skills of your choice: Acrobatics, Animal Handling, Athletics, Investigation, Nature, Perception, Stealth, or Survival.

Choose one of the skills listed in this feature with which you are proficient. When you make ability checks for that skill, your proficiency bonus is doubled for that check.

Additionally, you gain two of the following benefits of your choice when you travel for an hour or more:

  • Difficult terrain doesn’t slow your group’s travel.
  • Your group can’t become lost except by magical means.
  • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
  • If you are traveling alone, you move stealthily at a normal pace.
  • When you forage, you find twice as much food as you normally would.
  • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

At 7th and 10th level, you gain two more benefits of your choice.

Skirmisher Survival

When you choose this archetype at 3rd level, you gain a set of abilities that are fueled by special dice called survival dice.

Survival Dice. You have six survival dice, which are d4s. A survival die is expended when you use it. You regain all of your expended survival dice when you finish a long or a short rest. You gain another survival die at 7th level and one more at 15th level.

Using Survival Dice. You can expend survival dice to gain a number of different benefits:

  • After a minute of gathering and preparing herbs, berries, and natural resources, you can choose a creature near you and expend a survival die. Roll the die, and that creature regains hit points equal to the result + your level + your Wisdom modifier. You can expend additional survival dice to heal other creatures in this manner.
  • When you hit a creature that is Large or smaller with a weapon attack, you can expend one survival die to knock that creature prone or shove them 10 feet.
  • When you hit a creature with a weapon attack, you can expend one survival die to focus your attention upon the target of your attack. Once on each of your turns when you hit that creature with a weapon attack within the next 10 minutes, you roll the spent survival die and add the result to the damage of the attack.

Skirmisher’s Step

At 7th level, while you are wearing light or medium armor, you can take a bonus action on each of your turns in combat. This action can only be used to Dash or Hide.

In addition, moving through non-magical difficult terrain costs you no extra movement, and you don’t take damage from moving through non-magical plants that have spines, thorns, or other similar hazards.

Hide In Plain Sight

Starting at 10th level, you can remain perfectly still for long periods of time in order to set up ambushes. When you attempt to hide on your tum, you can opt to not move on that tum. If you avoid moving, you gain a +10 bonus to your ability check to hide. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden. If you are still hidden on your next tum, you can continue to remain motionless and gain this benefit until you are detected.

Improved Survival Dice

At 10th level, your survival dice tum into d6s. At 18th level, they tum into d8s.

Superior Senses

Beginning at 15th level, you can attempt to determine the location of a creature within 30 feet of you that you cannot see as a bonus action. When you attack a creature you cannot see, you can expend a survival die before you make the attack.

For one minute, your inability to see a creature doesn’t impose disadvantage on your attack rolls against it.

Born Survivor

Starting at 15th level, when you roll initiative and have no survival dice remaining, you regain one survival die.

Section 15: Copyright Notice

Deadworlds: A Post-Apocalyptic Expansion for the World's Greatest Roleplaying Game Copyright 2017 PondStrider Games. Author George Sutherland Howard

This is not the complete section 15 entry - see the full license for this page