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Zemi Medium

These warlocks focus on the destruction of evil zemi and the spirits that are housed within them. As zemi tend to be supernaturally difficult to destroy, they have learned techniques to fight them in their wild and destructive states. They also learn methods of communicating with zemi peacefully so that violence can be avoided in the first place.

Zemi Medium Extended Spell List
Spell Level Spells
1st identify, protection from evil and good
2nd augury, calm emotions
3rd magic circle, remove curse
4th banishment, divination
5th hallow, raise dead

Spiritual Blade

At 1st level, your attunement to the spirits of the world guides your weapon. Choose any type of weapon without the two-handed property. You gain proficiency with that weapon. Whenever you make a melee attack roll using that type of weapon, you can use your Charisma modifier instead of Strength or Dexterity, for attack and damage rolls.

Zemi Speech

At 6th level, you gain the ability to communicate with constructs and undead as if you shared a common language.

Séance

At 10th level, as an action you can touch an adjacent construct or undead in order to attempt to calm it for some time. The creature must succeed a Wisdom saving throw against you or become charmed by you for the next hour, even if it is normally immune to being charmed. This charm breaks if you or your allies perform any hostile actions against it. Once you have used this ability, you must complete a short or long rest before doing so again.

Decimation of Spirit

At 14th level, whenever you attack a construct or undead you deal and extra 1d8 points of radiant damage to it. Furthermore, as an action you can reach out and touch an adjacent construct or undead and cause it to freeze in place, unable to move or take actions until the end of your next turn. An undead or construct can only be affected by this ability once every 24 hours.

Section 15: Copyright Notice

Boricubos: The Lost Isles (5E) © 2021, Legendary Games; Author: Miguel Colon.

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