Medium fiend (demon), chaotic evil

Armor Class 15 (natural armor)
Hit Points 71 (13d8 + 13)
Speed 20 ft., climb 40 ft.

15 (+2) 15 (+2) 12 (+1) 5 (-3) 14 (+2) 10 (+0)

Saving Throws Dex +5, Wis +5
Skills Perception +5
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 10 ft., darkvision 120 ft., passive Perception 15
Languages Abyssal; telepathy 120 ft.
Challenge 6 (2,300 XP)


  • Adhesive. The abúhukü adheres to anything that touches it. A Huge or smaller creature adhered to the abúhukü is also grappled by it (escape DC 12). Ability checks made to escape this grapple have disadvantage.
  • Capsicum Weakness. Capsicum smoke is toxic to abúhukü, and they can be easily driven away by burning peppers. If cornered it will fight, however, while within the range of the capsicum smoke it has disadvantage on all attack rolls.
  • Grappler. The abúhukü has advantage on attack rolls against any creature grappled by it.
  • Magic Resistance. The abúhukü has advantage on saving throws against spells and other magical effects.
  • Sloth Transformation. When an abúhukü is killed it transforms into an ordinary sloth which wanders away (slowly) if left alone.
  • Spider Climb. The abúhukü can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Stupidity. In addition to its low Intelligence score, the abúhukü has disadvantage on Wisdom (Insight) checks.


  • Proboscis. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 16 (4d6 + 2) piercing damage plus 24 (7d6) necrotic damage, and the target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature’s hit point maximum to 0, the creature dies. This reduction to a creature’s hit point maximum lasts until the creature finishes a long rest or until it is affected by a spell like greater restoration.


These nocturnal fiends are deadly hunters who embody plagues, poisons, and all manner of physical taint and corruption that rots bodies from the inside out. They are said to arise from the spirits of poisoners and murderers in life, or even adulterers and carnal predators, reborn in filthy, hairy, stinking bodies that embody their every bestial craving and murderous impulse. They often pierce or carve a hole in the skull of their victims before sucking out the entire content of bodily fluids and organs. They may roll unconscious prey in palm leaves and beat or roast the body to tenderize it. In either case, they usually leave the empty skin of their victim hanging from a tree after they have completed their feast. The abúhukü is 6 feet tall and weighs 150 to 200 pounds.

Predatory Parenting. Abúhuküs may be male or female, and as demons they continue to prey on those they abused in life. Either gender of abúhukü is liable to spare children after murdering their parents, raising them like changelings to become feral and cannibalistic. Abúhuküs are quite stupid and can often be outwitted by clever tricks or even by children.

Toxic Tincture. The hairs of an abúhukü’s armpits are said to enhance poisons, whether freely given or harvested from a captive creature, cut with a corn husk, and reduced to ashes by a smoldering fire. When mixed into a poultice and then dried and powdered, this residue can be added to any poison to increase the save DC by 1.

Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

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