Acolyte, Asaatthi

Family: NPC

Medium humanoid (asaatthi), any alignment

Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 11 (+0) 14 (+2) 11 (+0)

Skills Medicine +4, Religion +2 Perception +4
Damage Resistances poison
Senses darkvision 30 ft., passive Perception 14
Languages Asaatth and any one language
Challenge 1/4 (50 XP)

Special Traits

  • Asaatthi Resistance. The asaatthi has advantage on saving throws against poison.
  • Asaatthi Weapon Training. The asaatthi is proficient with the falchion, scimitar, and war fan.
  • Reptilian Mind. The asaatthi has advantage on saving throws against being charmed.
  • Spellcasting. The acolyte is a 1st-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following cleric spells prepared:

Actions

  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage.
  • Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
  • War fan. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage.
Section 15: Copyright Notice

People of Ghelspad © 2019, Travis Legge.

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