Acolyte, Hollow Legionnaire

Family: NPC

Medium humanoid (hollow legionnaire), any alignment

Armor Class 12 (stillsleeve armor)
Hit Points 9 (2d8)
Speed 30 ft.

10 (+0) 10 (+0) 10 (+0) 11 (+0) 14 (+2) 12 (+1)

Skills Medicine +4, Religion +2
Damage Resistances poison
Senses passive Perception 12
Languages Ledean and any one language
Challenge 1/4 (50 XP)

Special Traits

  • Armor Bound. The legionnaire’s soul is bound within a suit of armor, which makes up much of their physical form.
  • Construct Body. The legionnaire does not need to breathe, eat, drink, or sleep. During a long rest, they remain awake and can engage in light activity for the entire 8 hours while still benefiting from the rest. The legionnaire is susceptible to death, disease, exhaustion, and poison, but has advantage on saving throws against these threats, including death saving throws.
  • Construct Mind. The legionnaire has advantage on saving throws against being charmed, and magic can’t put them to sleep. Other creatures have disadvantage on Wisdom (Insight) checks made to determine their emotions or intentions.
  • Spellcasting. The acolyte is a 1st-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following cleric spells prepared:


  • Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Section 15: Copyright Notice

People of Ghelspad © 2019, Travis Legge.

This is not the complete section 15 entry - see the full license for this page