Orc Acolyte

Family: Orc

Medium humanoid (orc), any alignment

Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 11 (+0) 10 (+0) 14 (+2) 11 (+0)

Skills Intimidation +2, Medicine +4, Religion +2
Senses darkvision 30 ft., passive Perception 12
Languages Orcish and any one language
Challenge 1/4 (50 XP)

Special Traits

  • Aggressive. As a bonus action, the orc moves up to their speed toward a hostile creature they can see.
  • Orcish Combat Training. The orc has proficiency with the battleaxe, greataxe, handaxe, and lance.
  • Savage Attacks. When the orc scores a critical hit with a melee weapon attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
  • Spellcasting. The acolyte is a 1st-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following cleric spells prepared:

Actions

  • Greataxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d12 +1) slashing damage.
Section 15: Copyright Notice

People of Ghelspad © 2019, Travis Legge.

This is not the complete section 15 entry - see the full license for this page