Ogre, Adolescent

Family: Ogre

Medium giant, chaotic evil

Armor Class 15
Hit Points 37 (5d8 + 15)
Speed 30 ft.

14 (+2) 14 (+2) 16 (+3) 5 (-3) 6 (-2) 7 (-2)

Skills Stealth +4
Senses darkvision 60 ft., passive Perception 8
Languages Common, Giant
Challenge 1/2 (100 XP)

Special Traits

  • Monumental Stupidity. The adolescent ogre has advantage on saving throws against being charmed.
  • Scrappy. As a bonus action, the adolescent ogre can make a melee attack with disadvantage.
  • Tough. The adolescent ogre adds its Constitution modifier to its armor class.


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
  • Rock. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 +2) bludgeoning damage.


Adolescent ogres are far removed from the image usually conjured by the word ‘ogre’; small and skinny, they are always desperate to feed and made vicious and feral by their harsh existence.

Section 15: Copyright Notice

Game Master's Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.

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