Aetherbane Cat

Small fiend (demon), neutral

Armor Class 15 (natural armor)
Hit Points 48 (16d4 + 8)
Speed 40 ft., Climb 30 ft.

9 (-1) 18 (+4) 12 (+1) 10 (+0) 15 (+2) 12 (+1)

Saving Throws Con +3, Dex +6
Skills Arcana +3, Perception +5, Stealth +6
Senses Truesight 60 ft., passive Perception 15
Languages understands any one language, but cannot speak
Challenge 3 (700 XP)


  • Arcane Void. Spellcasters suffer disadvantage on checks to maintain their concentration on spells. In addition, whenever a creature casts a spell within 60 ft. of the Aetherbane Cat it must make a DC 13 Constitution saving throw or take 7 (2d6 + 1) psychic damage and have their spell negated, wasting their spell slot. On a success, the damage is halved and they suffer none of the negative effects.
  • Cat’s Grace. The Aetherbane cat doesn’t provoke opportunity attacks when it leaves an enemy’s reach.
  • Dual Nature. The Aetherbane cat exists simultaneously in both the material and astral plane.
  • Keen Smell. The Aetherbane cat has advantage on Wisdom (Perception) checks that rely on smell.
  • Limited Magic Immunity. The Aetherbane cat can’t be affected or detected by spells of 3rd level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
  • Magic Resistance. The Aetherbane cat has resistance to damage from spells.
  • Thread Scent. The Aetherbane cat can use its action to smell traces left by the arcane. It knows whether magic has been cast within 60 ft. of it in the past 24 hours.


  • Multiattack. The Aetherbane cat makes three attacks: two with its claws and one with its bite.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (2d6+1) piercing damage.


These creatures have the size and appearance of a mundane lynx if seen from a distance, but up close it becomes clear they are something far different. Aetherbane cats’ bodies are wreathed in fine tendrils of greyish smoke. Worse, though, their presence makes the hackles of any nearby Vayasi rise.

Though of fiendish origin, they are regularly used by the Tapestry of Truth because of their abilities. They are also commonly found protecting the banks of the Red Ingot Banking Company.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

This is not the complete section 15 entry - see the full license for this page