Afkarn

Large beast, neutral evil

Armor Class 15 (natural armor)
Hit Points 67 (9d10+18)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 14 (+2) 2 (-4) 12 (+1) 6 (-2)

Senses darkvision 120 ft., passive Perception 11
Languages
Challenge 2 (450 XP)

ACTIONS

  • Multiattack. The afkarn makes three attacks: one with its bite, one with its claws, and one with its horn.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage.
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage.
  • Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12+2) piercing damage and the target is grappled (escaped DC 12). Until this grapple ends, the target is restrained, and the afkarn can’t attack a different target with its horn.

ABOUT

The afkarn are large predatory creatures with long, powerfully muscled legs and clawed feet. They have no arms or wings. A thick layer of long, thin feathers, almost like scales, covers the creature except for its feet and head. The feathers are generally dark green or blue and scintillate in the light. The creatures’ necks are as thick as their torsos and laced with powerful muscles. Their wide, flat heads end in a short snout. Boney protrusions line their upper and lower jaws. A sharp black horn extends about 12 inches from their upper jaw, appearing like a beak. The afkarn use this horn as their primary hunting tool. The jaws of the beast are wide and a little flat but lined with amazingly sharp fangs.

Solitary Wanderers. Afkarn are solitary hunters, though they occasionally hunt in packs of up to four. They roam throughout the known world, and they can be found in almost any climate. They give birth to one or two live young, which they immediately abandon to their own devices.

Nightstalkers. The afkarn generally hunt at night and have superior night vision. They do not pounce upon their prey but rather stalk it, waiting for the victim to enter an open area, allowing the afkarn room to charge. When such an opportunity presents itself, they rush forward in a mock head butt; however, just before smashing into the prey, they slam their horn into it. If a hit is successful, they tuck their heads and attempt to drag the prey back, away from any other creatures. They then pin the captured target to the ground and claw the creature to death with their powerful claws.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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