5e SRD >Creatures >

Agropelter

Small fey, unaligned

Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft., climb 40 ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 11 (+0) 4 (–3) 12 (+1) 6 (–1)

Skills Perception +4, Stealth +6
Senses passive Perception 15
Languages Sylvan
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Nimble Escape. The agropelter can take the Disengage or Hide action as a bonus action.

ACTIONS

  • Branch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage.
  • Hurled Branch. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage.

ABOUT

The agropelter is three feet tall and has a slender and wiry body. It has the villainous face of an ape, and arms like muscular whiplashes, with which it can snap off dead branches and hurl them through the air at deadly speeds. Agropelters are remarkably fast free-climbers and acrobatically swing from branch to branch.

The agropelter makes its home in a large dead tree with a sturdy base, preferably one already hollow, but if not the creature would eat out the remaining wood inside. Such trees have a large amount of dead branches covering the outside. Its primary diet consists of woodpeckers and owls, though it will eat just about any meat. Agropelters supplement their diet with rotting wood.

The territorial agropelter is known to tossing hunks of wood at intruders. They prefer to strike from behind, but are so fast and hide so well that a target could never see them by the time they turned around. They take the bodies of their victims and stuff them into hollow trees. They then save them to eat them later.

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