Ahu-Nixta Cephaloid

Family: Ahu-nixta

Medium aberration, Neutral evil

Armor Class 12 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 20 ft., fly 20 ft. (hover), swim 20 ft.

STR DEX CON INT WIS CHA
9 (-1) 15 (+2) 14 (+2) 19 (+4) 13 (+1) 10 (+0)

Skills Perception +3
Damage Immunities psychic
Condition Immunities prone
Senses darkvision 60 ft., passive Perception 13
Languages Deep Speech, void Speech
Challenge 1/2 (100 XP)

SPECIAL TRAITS

    • Spellcasting. The ahu-nixta’s innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The ahu-nixta can cast the following spells, requiring no material components:

ABOUT

Whatever is floating before you has an appearance like a brain, floating free of its mortal shackles-or maybe a putrid cuttlefish.

But it also has several little appendages and eyes popping up all over its form.

While terrifying within their near invulnerable clockwork encasements, once plucked from their shells, they appear far less imposing.

The creature’s mature form bears an uncanny resemblance to a putrefied cuttlefish. In the larval stage, bodies possess a similar texture to the adult, though lacking any consistent shape.

In cephaloid form, an ahu-nixta can alter its body dramatically, allowing it to stretch its son’t and pliable tissues within other structures.

This allows them to occupy existing matter and manipulate it. They can also fuse together to manipulate larger objects, working in pairs or even entire colonies, depending on the nature and size of the encasements. Other times, they use their own larva as building material, for mature cephaloids are able to control larva at will. It is unknown if the creatures can also fuse their consciousnesses, though such an ability would account for their advanced intellects and mastery of arcane secrets, void magic, and clockwork constructions.

An ahu-nixta larva has the following quick statistics: Tiny or Small, AC 9, hp 2, speed 10 ft., Int3. Additionally, any ahu-nixta larva will automatically do the bidding of any mature cephaloid (whether encased or not) within 120 feet. Provided a larva is capable of performing the commands, it obeys them to the best of its ability-including even those commands that would result in the larva’s destruction.

Section 15: Copyright Notice

Warlock Grimoire 4. ©2023 Open Design LLC. Authors: Lou Anders, Wolfgang Baur, HH Carlan, Robert Fairbanks, Basheer Ghouse, Richard Green, Tim Hitchcock, Jeremy Hochhalter, Victoria Jaczko, Rajan Khanna, Sarah Madsen, Ben McFarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Adam W. Roy, Paul Scofield, Amber Stewart, Brian Suskind, Mike Welham.

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