Ahuizotl

Large monstrosity, neutral evil

Armor Class 15 (natural hide)
Hit Points 170 (20d10 + 60)
Speed 30 ft., swim 50 ft.

STR DEX CON INT WIS CHA
22 (+6) 20 (+5) 17 (+3) 9 (-1) 14 (+2) 16 (+3)

Saving Throws Str +9, Dex +8
Skills Deception +6, Stealth +8
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge 7 (2,900 XP)

SPECIAL TRAITS

  • Drowning Distress. While the ahuizotl is swimming within a body of water, it can create an audible and visual illusion of a beast or humanoid splashing and crying out in distress in a body of water. The illusion’s speech is incoherent and panicked but draws beasts or humanoids (as chosen by the ahuizotl) to its aid. Creatures of the chosen type within 30 feet that are able to see or hear the illusion are drawn toward the illusion unless they succeed a DC 15 Wisdom saving throw. A creature that reaches the water’s edge must attempt the saving throw again or be compelled to dive into the water and move towards the illusion, while suffocating in the water. The affected creature can survive in the water for a number of rounds equal to its Constitution modifier (minimum 1 round). At the start of its next turn, it drops to 0 hit points and is dying. A suffocating creature can attempt another Wisdom saving throw at the end of each of its turns in order to end this effect. Creatures immune to the charmed condition are immune to this effect, and creatures that save are immune to this ability for 24 hours.
  • Voice Mimicry. An ahuizotl can perfectly mimic the sound of humanoid sobbing and can even attempt to mimic voices it has heard. When mimicking a voice, an ahuizotl must make a Charisma (Deception) ability check opposed by its listener’s Wisdom (Insight) check. If the listener has never heard the voice the ahuizotl is attempting to mimic, the listener has disadvantage on its Wisdom (Insight) check.

ACTIONS

  • Multiattack. The ahuizotl makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 28 (4d10 + 6) piercing damage.
  • Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) slashing damage.

ABOUT

Carnage-hungry denizens of the swamp, at a glance ahuizotls look little different than overlarge otters or a variety of other water-dwelling mammals. Their hindquarters reveal them to be far stranger beasts, though, as each possesses a powerful tail ending in a fifth hand with deadly claws. From the depths of their aquatic homes, ahuizotls look skyward, watchful for any boat or intruder that might trespass into their territories. Upon sighting such prey, their tentacle-like tails burst from the murk, dragging their victims down to meet death amid their powerful jaws and the drowning mire. Yet for all their ferocity, ahuizotls are blasphemously wasteful, for all they desire from their meals are the crunch of dismembered teeth and nails and the cool slime of freshly extracted eyes. What remains they release forth to the waves, to other aquatic predators, and to their victims’ shocked mourners. Ahuizotls measure roughly 8 feet long, with a powerful build causing their weights to average around 1,300 pounds.

Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

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