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Aíje, Adult

Family: Aíje

Large monstrosity, unaligned

Armor Class 16 (natural armor)
Hit Points 157 (15d12 + 60)
Speed 20 ft., swim 90 ft.

STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 12 (+1) 16 (+3) 15 (+2)

Saving Throws Str +8, Con +8, Cha +5
Damage Resistances cold
Skills Athletics +8, Nature +5, Perception +11, Stealth +6, Survival +9
Senses passive Perception 19
Languages Aquan, Common
Challenge 9 (5,000 XP)

SPECIAL TRAITS

  • Amphibious. The aí?e can breathe air and water.
  • Hold Breath. The aí?e can hold its breath for 1 hour.
  • Innate Spellcasting. The aí?e’s innate spellcasting ability is Charisma (spell save DC 14). The aí?e can innately cast the following spells, requiring no components:
  • Invisible in Water. The aí?e is invisible while fully immersed in water.
  • Land Charge. If the aí?e moves at least 20 feet on land straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 6 (1d12) bludgeoning damage. If the target is a Large creature or smaller, it must succeed on a DC 16 Strength saving throw or be knocked prone.
  • Song of the Aí?e. As an aí?e tadpole, but the save DC is 16. The DC of Charisma (Persuasion) and Charisma (Performance) checks to convince it to stop singing, and two failed checks cause it to attack rather than departing.
  • Water Torpedo. If the aí?e moves at least 20 feet in the water straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 13 (2d12) bludgeoning damage. If the target is a Large creature or smaller, it must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn.

ACTIONS

  • Multiattack. The aí?e makes one bite attack and one tail attack.
  • Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 30 (4d12 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the aí?e can’t bite another target.
  • Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage.
  • Swallow. When the aí?e grapples a Medium or smaller creature, it can make a Strength (Athletics) check as a bonus action, opposed by the target’s Strength (Athletics) or Dexterity (Acrobatics) check. The aí?e has advantage on this check if the target is Small or Tiny. If the check succeeds, the creature is swallowed and the grapple ends. A swallowed target is blinded and restrained and has total cover against attacks and other effects outside the aí?e. It also takes 17 (2d12 + 4) bludgeoning damage each round at the beginning of its turn until it escapes. The aí?e can have only one Medium creature or up to 2 Medium or Tiny creatures swallowed at a time. When the aí?e is submerged under water, swallowed creatures must hold their breath if unable to breathe water. They cannot speak and can continue holding their breath for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of their next turn, they drop to 0 hit points and is must begin making death saves and can’t regain hit points until they can breathe again. If the aí?e dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone if on land.
Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

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