Aíje, Ancient

Family: Aíje

Gargantuan monstrosity, unaligned

Armor Class 20 (natural armor)
Hit Points 310 (20d20 + 100)
Speed 20 ft., swim 60 ft.

STR DEX CON INT WIS CHA
25 (+7) 10 (+0) 20 (+5) 14 (+2) 18 (+4) 17 (+3)

Saving Throws Str +13, Con +11, Wis +10, Cha +8
Skills Athletics +13, Nature +7, Perception +10, Stealth +6, Survival +10
Senses passive Perception 20
Languages Aquan, Common, Sylvan
Challenge 17 (18,000 XP)

SPECIAL TRAITS

  • Amphibious. The aíje can breathe air and water.
  • Hold Breath The aíje can hold its breath for 1 hour.
  • Innate Spellcasting. The aí?e’s innate spellcasting ability is Charisma (spell save DC 17). The aíje can innately cast the following spells, requiring no components:
  • Land Charge. If the aíje moves at least 20 feet on land straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 26 (4d12) bludgeoning damage. If the target is a Large creature or smaller, it must succeed on a DC 16 Strength saving throw or be knocked prone.
  • Legendary Resistance (3/Day). If the aí?e fails a saving throw, it can choose to succeed instead.
  • Song of the Aíje. As an aíje tadpole, but the save DC is 18.
  • Water Camoflauge. The aíje is only invisible while fully immersed in water if it is not moving. If the aí?e is moving in water it has advantage on Dexterity (Stealth) checks to remain hidden.
  • Water Torpedo. If the aíje moves at least 20 feet in the water straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 26 (4d12) bludgeoning damage. If the target is a Large creature or smaller, it must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn.

ACTIONS

  • Multiattack. The aí?e makes one bite attack and one tail attack.
  • Bite. Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 21). Until this grapple ends, the target is restrained, and the aí?e can’t bite another target.
  • Tail. Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 34 (5d8 + 7) bludgeoning damage.
  • Swallow. As an adult aí?e, but swallowed creatures take 33 (4d12 + 7) bludgeoning damage per round and it can swallow up to 1 Huge, 2 Large, or 4 Medium or smaller creatures.

LEGENDARY ACTIONS

The ancient aí?e can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aí?e regains spent legendary actions at the start of its turn.

  • Move (1 Action). The aí?e moves up to half its speed.
  • Breach the Surface (3 Actions). When the aí?e breaches the surface of the water it creates a massive wave that extends in a 50-foot radius centered on the aí?e. Creatures in the area take 33 (6d10) bludgeoning damage, or half as much on a successful DC 21 Dexterity saving throw. On a failed save, creatures are pushed back up to 30 feet or until they meet a solid object large enough to halt their movement (GM’s discretion).
  • Bite (2 Actions). The aí?e makes a bite attack.
  • Tail (1 Action). The aí?e makes a tail attack.
Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

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